Welcome to tsumea

Luma

Are you a Model / Texture Artist?

You can

- Do polygonal modeling of creatures, props and environments from photo reference
- Optimize UV's for maximum efficiency
- Develop multilayered photo-real textures for use in...

Luma

Are you a Senior Look Development Artist?

You can

- Define and establish the look for photo realistic assets/shot/sequence while guiding an asset team
- Ensure consistency among shots sharing similar assets or lighting rigs in...

MDSSYD

Media Design School Sydney is seeking a talented person with a real passion for Game Development and Game Programming who can inspire, develop, teach, and provide direction to capable groups of students as they work to develop their specific...

Luma

Are you a Lighting Artist?

You can

- Light look development for integration of CG elements into Live Action
- Light look development for full CG shots
- Create of tools and scripts to facilitate workflow
- Develop...

Luma

Are you a Comp Supervisor?

You can

- Complete all assigned work within the schedule while maintaining constant communication with production team and other artists
- Translate creative and technical direction for the...

Luma

Are you a Compositor?

You Can

- Composite both digital and live action elements to create groundbreaking visual effects shots for blockbuster films
- Collaborate with fellow artists and supervisors to meet challenging...

Luma

Are you an Animator?

You can

- Animate the human bipedal figure and other organic forms
- Understand the principles of cinematography including use of lenses, positioning and moving the camera, etc
- Take direction and...

Luma

Are you a Shader TD?

You Can

- Artistically and technically lookdev
- Create efficient and out-of-the-box rendering solutions for a wide variety of assets including fur, natural phenomena, hard surface, etc.
- Understand...

Latest Journals

  • Australian Video Game Development Survey

    Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...

  • A New Year, A New Look!

    Check out our new website at bunbun.com.au!

  • Defect Early Access!

    As lowly captain on a dead-end planet, you must build a ship, complete a mission and wave it goodbye when your crew defect to the other side. Then design a new ship to hunt down those mutinous traitors in an endless cycle of punishment and revenge. Don't make that new design too good though, because odds are you'll be fighting it pretty soon....

  • Light of Life

    Light of Life We are working on our new game that will take place somewhere in the space ...Story of the game The Universe... Once everything was clean and empty. Then something special happened in a supernova. Strange seeds of life appeared in the space, and a tiny bit of light, a special spark, to bring life to the universe. The seeds have found...

  • Working With External Teams: Why Trust Must Come First

    Every week we talk to people about new projects and after a few introductory meetings there is usually a full project briefing. I noticed that some of those briefings go a lot smoother than others, and I started wondering why. It seems to me, that the main difference is the level of trust between the parties. If all parties enter with a clear...