Rendering Engineer job at EA Melbourne, Visceral Games

Submitted by souri on Mon, 17/05/2010 - 5:15pm
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Location: Australia - Melbourne
Studio: Visceral Games
Role: Software Engineer
Specialty: Rendering Engineer - Temporary 7 month contract
Link: https://jobs.ea.com/search/view.do?id=a0z50000000KwF6AAK

EA & VISCERAL GAMES

Visceral Games is EA’s longest running development studio. With offices in Redwood Shores, California and Melbourne, Australia our teams work in a global partnership to create best-in-breed action games on the Xbox 360 and PS3. Our relentless focus on excellence spawned the breakthrough, award-winning franchise Dead Space™ and Dante’s Inferno™.

EA was founded 26 years ago by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry—and the company—has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world’s best games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favorites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world’s most successful game franchise, The Sims. Fuelled by our talented staff at locations right across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.

Role Overview
Rendering is the process of generating an image from a model by means of computer programs. A Rendering Engineer is responsible for profiling and optimizing rendering, lighting and shading components of a game engine, and programming the core rendering tool, feature, and engine components of a game engine. They are also responsible for creating leading edge reusable technologies, both systems and engines (if required), and managing complex texture compositing, dynamic lighting, and shadow volume calculations.

What does EA look for?
• 5+ years of game development experience in C++
• Experience with RenderWare, Direct 3D, Open GL, or equivalent
• Strong math skills (trigonometry, calculus, and linear algebra)
• Solid background in rendering with experience in shaders, animation, skinning, lighting, special effects, and tools development
• Experience writing efficient code on Xbox 360 and or PS3
• Good debugging skills and experience
• Attention to detail is essential and all tasks must be carried out to the highest standard
• Excellent written and verbal communication skills for production of technical documentation and discussing coding issues.
• An 'ideas person' who will look for creative solutions to technical problems within a deadline
• Mature professional attitude and work ethic in addition to a proactive nature
• Ability to fit into a dynamic and creative team environment.

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