Audio Designer Opening at Blue Tongue Entertainment

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NOTE: THIS POSITION HAS BEEN FILLED

- Be part of a global team, accessing a wealth of experience and knowledge within the THQ group
- Development on current and next-generation consoles

Blue Tongue Entertainment, a video game developer based in Melbourne, Australia. Blue Tongue currently has 75 employees and is part of THQ Inc- a leading worldwide developer and publisher of interactive entertainment software. The company has developed for all popular video game systems, and has experience in many genres

Blue Tongue Entertainment was founded in October 1995. Titles produced include AFL Finals Fever (PC), Starship Troopers (PC), Jurassic Park: Operation Genesis (PS2/Xbox/PC) and more recently Barnyard (PS2/GameCube/PC/Wii) and Nicktoons Battle for Volcano Island (PS2/GameCube). The studio is currently working on two new titles, an action-adventure game for Microsoft Xbox 360, Sony Playstation 2, and Nintendo Wii, and a new IP exclusive to the Nintendo Wii. With continued growth and a line-up of exciting next-gen projects in development, the future for Blue Tongue is a bright one.

Audio Designer

The Audio Designer is responsible for planning and creating all activities related to sound. This position will report directly to the Senior Audio Designer.

Job Description:

- record and create original sound effects
- record and process dialogue
- implement all audio assets using custom built in-house tools
- produce and mix linear audio for Full Motion Video sequences
- ensure effective communication with development team(s)
- manage assigned tasks and scheduling

Requirements:

- 0-2 years experience of game audio industry experience
- Proven experience in audio production and sound design (see Application section below)
- A good knowledge of Digital Audio Workstation production techniques
- A good comprehension of recording techniques, (including Foley) and an understanding of various microphone types
- Enthusiasm and knowledge of video games in general
- Excellent communication and interpersonal skills
- An understanding of music composition and production is an advantage but not required
- Experience of mixing audio in 5.1 surround is an advantage but not required

Training:

This job requires the use of cutting edge tools unique to audio production within game development. Training will be given but the applicant must also be pro-active and able to work on their own initiative.

Application:

Along with their CV, all applicants must provide examples of their work on a demo reel. The preferred method of receiving work is on a standard Data CD. The demo must contain material that is relevant to audio production in the games industry. Such a demo reel might contain some or all of the following:

- Original sound effects (raw wavs preferred)
- Sound design to picture (this could be a previous film or animation or existing game video which has had the sound re-dubbed)
- Multi-track or layered sound design

Contact:-If you would like to know more please contact Andrew Kirkby at:

Email: akirkby@thq.com
Phone: +61 3 99149944
Website: www.bluetongue.com

Please submit all applications via jobs@bluetongue.com

NOTE: THIS POSITION HAS BEEN FILLED

Comments

anonymous's picture

  • 1. MarkSA - Tue, 27 Feb 2007 10:56:41Z
    Pity, for whatever reason they can't let you know whether or not they have received your application.

    As far as I am concerned, I wouldn't work for an employer who doesn't respond to an application.

    They have been given enough time.

    A month and a half is too long.

  • 2. Anonymous Coward - Tue, 27 Feb 2007 13:43:54Z
    Just the nature of the business a bit though,

    Most games companies get literally 1000s of resumes in a month. Most of them don't like the idea of recruiters who charge pretty high rates, and they tend to hire too few HR managers to try and compete against the flows of resumes.

    Then your resume tends to get stuck on a desk of a team leader who gets a prodding eventually from a HR manager to look through all the resumes that were put in in the interested pile. He has to look through all the resumes and see which ones he/she likes, then they get those ones in for a interview. Generally the team leader is trying to get a game out the door or something, so may require repeated proddings from the HR manager to actually look through the resumes.

    Then once the team lead has highlighted ones he's interested in, the HR lead then needs to prod the team lead who is heading into a milestone the next week to make a time to have these interviews which take him away from his important milestone. He tells the HR manager that he can't do the interviews yet, but after this milestone he can.

    So then after all that is done, sometimes its hard to loose track of those who aren't in the top 5 interviewers who's resume they received or didn't receive.

  • 3. Anonymous Coward - Sun, 4 Mar 2007 16:6:5Z
    I agree with you, MarkSA. You are entitled to at least get an "ack", it's the minimum professional courtesy. Just a one line email from HR saying they received your application is all it would take, It's especially shameful because you were responding to Blue Tongue's own job ad. Sounds like somebody's asleep at the wheel over there.

    This kind of unprofessionalism in the games industry really annoys me. It's so stupid too because it's such an easy thing to put right. Who knows how many skilled people they lose to other studios, other countries, or worst of all other industries, just because they keep giving candidates the runaround. Then they come out and complain they can't find any good talent in Australia! Unfortunately AC#2 is probably right and it isn't just Blue Tongue who are guilty of this.

    Having said that, it IS possible they really didn't receive your application for whatever reason. If I were you, I would email them with one last follow-up just in case.

  • 4. MarkSA - Mon, 5 Mar 2007 20:6:18Z
    Who knows the reason for the lack of reply.

    I agree, if an an employer has had lot's of responses, then it might be difficult to reply to everyone.

    I made sure when I sent
    my demo reel, I could be contacted in various ways.

    I believe when it comes to looking for any work, it is not a level playing field.

    As far as I am concerned, a no response doesn't favour an employer.

    Centerlink has no trouble in breaching people for not responding, keeping appoinments etc.

    Professional, is ambigious at best.

  • 5. Anonymous Coward - Wed, 7 Mar 2007 10:45:35Z
    I used to work for a recruitment agency for a while a few years ago. Even those guys are a bit dodgy in replies, only reason why they tend to reply is they have a fancy recruiting software package, where u'd store the emails coming in for a application, and it'd send out a automatic reply to all those that have replied.
  • 6. Anonymous Coward - Sun, 25 Mar 2007 17:11:59Z
    Maybe Blue Tongue should install that software package. ;)