Audio Designer (contract) required at Blue Tongue Entertainment

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THQ Inc. is a leading worldwide developer and publisher of interactive entertainment software. We develop and publish content for gaming platforms including Microsoft Xbox 360®, Nintendo Wii™, Sony PlayStation® 3 and Sony PlayStation® 2; handheld platforms such as Nintendo's DS™ and Sony's PSP® (PlayStation®Portable) system. Not only do we have a portfolio of top-selling, award-winning interactive entertainment but a friendly, supportive and creative organisational culture.

Currently we are seeking a talented Audio Designer to join our Blue Tongue studio is a Contract capacity for 3 months.

Within this role you will be responsible for:

• Create outstanding original sound effects
• Implement and test all audio assets
• Ensure effective communication with development team
• Manage assigned tasks and scheduling

To be successful in this role you will have:

• Game audio industry experience is preferred, but not essential
• Proven experience in high quality audio production and sound design
• A good knowledge of PC Digital Audio Workstation production techniques
• Prior knowledge of FMOD Designer is preferred, but not essential
• Ability to quickly adapt to using custom-built implementation software
• A good comprehension of recording techniques and various microphone types
• Enthusiasm and knowledge of video games in general
• Excellent communication and interpersonal skills
• Experience of mixing audio in 5.1 surround is an advantage but not required

This job requires the use of cutting edge tools unique to audio production within game development. Training will be given but the applicant must also be pro-active and able to work on their own initiative.


Along with their CV, all applicants must provide examples of their work. A standard Data CD or DVD is preferred. Web pages containing links to work examples are also accepted as long as the audio material is of a suitably high resolution. The examples must contain material that is relevant to audio production in the games industry. Such a demo might contain some or all of the following:

• Original sound effects (raw wavs preferred)
• Sound design to character animations
• Sound design to picture (this could be film or animation or a pre-existing game video which has had the sound re-dubbed)
• Multi-track or layered sound design