Australia
Game Developer
ACT
Based in Canberra
IRRATIONAL GAMES is the award winning developer of System Shock 2. Irrational Games has studios in Boston, MA and Canberra, Australia comprised of dedicated designers, programmers, artists and business facilitators.
Irrational Games is dedicated to bringing deep RPG and strategy games to both the PC and next-generation console markets. In the words of co-founder Ken Levine, "While continuing to deliver outstanding, content-rich PC titles, Irrational is now also poised to bring their unique sensibility to the world of console development."
Irrational Games launched its Australian studio, Irrational Games Australia (IGA), in May 2000.
Irrational Games Australia and Boston, was founded in 1997 by Jonathan Chey and Ken Levine, and was the multi award winning developer of titles such as System Shock II, Swat 4 and Freedom Force. Irrational team members have worked on some of the premier titles of the industry, including Thief: The Dark Project, Ultima Underworld, Tribes: Vengeance, and Freedom Force.
In October 2005, Irrational Games became part of the 2K family, being bought out by Take 2 Interactive. Irrational Games Canberra renamed to 2K Australia.
2K Australia
Street:
Unit 10, 18 Lonsdale St
Braddon, ACT
Australia
PO Box 66
Braddon, ACT 2612
Australia
http://www.2kaustralia.com
http://www.tsumea.com/tags/2k-australia
Based in Canberra
Sunrise Games' goal is to bring you quality games that are fun, affordable, challenging and ooze gameplay. Many recent games look fantastic but at heart their gameplay and satisfaction wears off quickly. We want to make games that you can go back at again and again.
Also, being a game developer we understand that both playing and creating can be fun. That is also why our games can be 'modded' : our games allow you to add and share your own levels and creations.
Sunrise Games was founded in May 2005 by Edo Broekman.
http://www.sunrisegames.com
http://www.tsumea.com/tags/sunrise-games
NSW
Based in Sydney
Small part time software company based in regional New South Wales (close to Albury/Wodonga)
==== Games ====
[ http://www.manifestogames.com/node/2694 Dispell ] - sold through [ http://www.manifestogames.com/ Manifesto Games ]
Witches and Warlocks styled SHMUP (shoot'm up) with a unique gameplay twist, combining R-Type with the classic Nintendo Game & Watch game Fire, and a cast of australian marsupials.
==== Experiments ===
Toad Mucher - Mac & PC game written with SDL, crush Cane Toads with your APC in a psychedelic colourful space!
XNA Invaders - Simple source code example and in code tutorial of how to create a 2D styled game with 3D primitives in XNA Game Studio.
Check out [ http://www.brownbot.com/showsection.php?sectionname=Kitchen BrownBot's kitchen ] for more details
[ http://www.brownbot.com/wblog/index.php?s=Eraser Eraser ] - Fast paced arena shooter with online score board and school book styling, written in XNA for the 2007 Autofire comp over on then [ http://www.shmup-dev.com/forum/ SHMUP-Dev forum ].
Brownbot was founded in 2004, we specialise in fun independent games with a distinct Australian twist.
Jan 2007 - First full product [ http://www.manifestogames.com/node/2694 Dispell ] released.
Based in Sydney
Developer of" Skill Jockey" a multiplayer strategy game for up to 15 Thoroughbred "jockeys" or "Harness racing Drivers" each competing against each other in a strategic game of skill. This is not a gambling product but a genuine game of skill in a winner takes all environment.. Game play does not involve random luck; it is based on tactics and strategy. Nevertheless, "Skill Jockey" is so complex that even the best players can't consider all contingencies. The number of variable parameters makes for an extremely complex game with game complexity estimated at between 10 to the power of 40 and 50. Typically a player has a total of 17,280 option combinations to select from over three race stages. Additionally players must analyse and develop a strategy for the upcoming race. They are provided with a multitude of variable data with an exponential number of contingencies to consider. These include predicting the forthcoming rating as per the supplied form guide, horses natural pace level, supplied actual split times and complete details of the particular track on which they are racing.
The game is due for release in June 2004 as a PC game over the Internet & selected closed Intranet environments. This winner take all skill game is set to blow apart meaningless chance games such as Poker Machines and similar products.
Further details can be obtained direct from the developer Theo Theodorou. email wtate@maxi.net.au
Based in Sydney
Epiphany Games is an Australian company, we have developed technology, licensed that Technology and are in production of an online game.
Epiphany Games was started in 2004. It is the belief of the board and the company that the MMORPG market is now heading into a new growth phase. Recent success of Worlds of Warcraft and EverQuest point the way to the future.
It is the belief of the Epiphany Games board and staff members that the online gaming market will continue to grow for several years. Further the market is currently under utilised and the market is not being addressed in the most productive and profitable manner.
To this end Epiphany Games will service this market to the best of its ability. This means that as the market grows Epiphany will see strong growth in the uptake of all its products.
The Boards:
Epiphany Games board is made up of five members, all are dedicated to not only seeing a healthy profit but also to quality of the Epiphany Games brand and service.
CEO Morgan Lean
CTO Damien Lee
OD Matthew Corrin
CFO Ed Hynes
Chairman Jenni Lean
http://www.epiphanygames.com.au
http://www.tsumea.com/tags/epiphany-games
Based in Sydney
Jaishaw Games, the publishers of Dreamstars is based in Sydney (inner west). We consider ourselves to be a serious hobby games programming group with the aim to one day be able to sustain full time game development business.
Currently we use the offices of Kangasoft after hours and on weekends to provide the resources we need to be able to produce high quality games.
http://www.jaishaw.com
http://www.tsumea.com/tags/jaishaw-games
Based in Sydney
We are a veteran game development studio that has been founded by passionate game developers who have a strong desire to develop game titles for third party game publishers, as well as creating our own intellectual properties and working with publishing partners.
Due to our long 23 year history in the games industry, we have been fortunate enough to work with some great talent, as well as work for some fantastic publishers including: US Gold, Panasonic/Ripcord, Electronic Arts, Interplay, THQ, Universal Interactive and Microsoft. Our pride is in our ability to build a trusting relationship with our publisher and deliver titles on time and to budget.
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Micro Forté was founded in 1985 with the America's Cup licence for the eight-bit Commodore 64 as its first title. Micro Forté, now known as Micro Forté Studios, stands as one of the oldest in Australia with studios in both Sydney and Canberra.
Founded by John De Margheriti in 1985 with co-founders Steve Wang, Stephen Lewis and John Reidy, Micro Forté was the creation of a group of university friends with a passion for software development and computer games. Simon Hayes joined the company in 1986 and was promoted to the CTO position when John Reidy left to pursue his personal ambitions around 1988. Together, John, Steve and Simon have been the business, creative and technical force behind the company for over 23 years. [1]
Micro Forté has been closely linked to the growth of the Australian game development industry, with CEO John De Margheriti initiating events such as the Australian Game Developers Conference (AGDC) and founding the Academy of Interactive Entertainment (AIE) which have helped to lift the profile and create a pool of talent for the industry in Australia. Micro Forté is also closely associated with BigWorld Tech.
Email: enquiries@microforte.com
Based in Sydney
Mirandow develops games for mobile devices using the Mophun game engine.
Currently we have 6 games in the marketplace.
mophun, is a product of Synergenix Interactive, and is a gaming accelerator designed to bridge the gap between traditional console based and mobile games. It is designed to harness the hardware resources of a mobile and create an unparallelled gaming experience on phones regardless of their hardware specifications.
Based in Sydney
Moxy Studios is an independent game development house, focused on developing a new genre of Real Time Strategy game - "The Global Strategy".
Moxy Studios was founded by Dave Neale in 2005. After a successful career managing large scale commercial IT projects, for some of the worlds biggest companies (GlaxoSmithKlein, OneSteel, Caltex, T-Mobile) David decided to apply his industry hardened skills to his own company.
In December 2005, Moxy Studios won the "Hynes Pitch to Publisher" award at the Australian Game Developers Conference for the concept of "Global".
In November 2006 the Studio received Comet Funding from the Australian Federal Government.
Moxy is now developing the Multiplayer components necessary to support the game.
david.neale at Moxy.com.au
http://www.moxy.com.au
http://www.tsumea.com/tags/moxy-studios
Based in Sydney
Founded in August 2006 Nigredo Studios is commercial studio based in Sydney Australia.
Their current project ‘Prime’ is based on the works of Peter F. Hamilton, and is seeking publisher support.
People that are interested in working for them should email jobs@nigredostudios.com with a CV, and a short demo reel of there past work.
==== CREDITS ====
==== * Nightfall ====
Developer: In House
Publisher: In House
Job: Project Design, implantation, and completion.
Platform: PC (Half Life 2)
==== * Prime ====
Developer: In House
Publisher:
Job: Total project design, based on established IP
Platform: PC, Xbox 360 (Source Ep2)
Post:
5/405 29 - 31 Solent CCT
Baulkham Hills NSW 2153
Ph: +61 02 9899 5831
Mob: +61 0417 650 440
http://www.nigredostudios.com Nigredo Studios
http://nightfall.nigredostudios.com NightFall
http://www.tsumea.com/tags/nigredo-studios
Based in Sydney
A four man development team currently working on Pop, a title for the Nintendo Wii.
We have, collectively, been in the industry for over 10 years and have decided it was time to try making the sort of games we have always dreamed of making. We have worked at or with: Electronic Arts, Atari, Lego, Sci, Vivendi and Sierra.
Based in Sydney
Strategic Studies Group (SSG) has been creating strategy games since 1982 and has achieved a rare level of industry respect renewed year after year by its peers. SSG's artificial intelligence routines have always challenged gamers to perform at the highest levels and are widely praised as one of the best in the business. SSG has a longstanding reputation for superbly crafted games with extremely reliable code and features which were showcased in previous versions of the long running and highly successful Warlords Series. SSG continues to display its mastery of the craft of strategy gaming with innovative and keenly anticipated game releases.
http://www.ssg.com.au
http://www.tsumea.com/tags/strategic-studies-group
Based in Sydney
Studio Pumpernickel is a collaboration of talented games developers, artists and designers, looking for the perfect project. We are currently experimenting with next-generation art and technology, incubating the skills of junior members and investigating commercial opportunities.
We are available for hire to create interactive material for DirectX PC platforms and the Internet. Write to us at 'webmaster@studiopumpernickel.com' if you'd like to know more.
http://www.studiopumpernickel.com
http://www.tsumea.com/tags/studio-pumpernickel
Based in Sydney
Team Bondi is an independent developer producing titles for next-generation consoles.
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Team Bondi was founded by Brendan McNamara, the former Director of Development for Sony Computer Entertainment's Team Soho Studio in London and the writer and director of The Getaway which has gone on to sell over 4 million units on the PlayStation®2 console.
Over the last year (2006-2007) the team has grown from 44 to 80 people.
Team Bondi Pty Ltd Level 7, 45 Jones Street Ultimo Sydney NSW 2007 Australia
t +61 (0)2 8569 2800 f +61 (0)2 8569 2880
Based in Sydney
Two Way is a leading interactive media and gambling applications company. Our competitive strengths include our specialised expertise, patented technology, and library of interactive applications, which can be deployed on TV, mobile or internet.
Two Way TV Australia is made up of seasoned broadcast and creative professionals skilled in producing interactive television content and programs.
Two Way
Suite 2.05
55 Miller Street
Pyrmont NSW 2009
Australia
Ph: +61 (02) 9017 7000
Fx: +61 (02) 9017 7001
General Enquiries: enquiries@twowaytv.com.au
Editorial: editor@twowaytv.com.au
http://www.twowaytv.com.au
http://www.tsumea.com/tags/two-way-tv-australia
Based in Sydney
In 1996, Andrew McGregor and Ty Wilson formed 'Tycom Studios'..... Tycom Studios is an Australian game development house with the aim of producing high-quality computer games. Our development efforts are concentrated on providing gamers with an amazing 3D gaming experience, by utilising the latest in graphics and sound technology. By employing a small team of dedicated developers, we are focused on creativity and innovation, rather than corporate interests.
http://www.tycomstudios.com
http://www.tsumea.com/tags/tycom-studios
Based in Sydney
Sydney based Viva La Mobile has become one of the premier mobile games development studios in Australia and is a world leader in 3G Multiplayer games. In 2004 Viva La Mobile developed and launched the RedStar platform for real-time fast paced multiplayer on 3G mobiles. Six multiplayer titles have been released on the 3 Australia network and have gained a strong following. 3G mobile users on Telstra, 3, PCCW Hong Kong and 3 Italy are now playing RedStar multiplayer Titles.
In 2006 Viva La Mobile has also developed major titles such as **Company of Heroes Mobile** and **Rubiks Cubed**
Sydney-based mobile games developer Viva La Mobile began life developing single player titles such as Privateers and Campaign 1944. In 2004 it changed focus and carved a niche by developing the most advanced 3G multiplayer games system to date. Viva La Mobile has produced the RedStar platform for 3G REAL-TIME multiplayer games and launched the first title, Badlands, on Hutchison 3 Australia in August 2004. Since then almost 1.5 million multiplayer game sessions have been played by 3 Australia mobile gamers.
Viva La Mobile's 3G multiplayer games are fast paced action, not turn-based, and utilise the high speed of 3G networks and handsets to the maximum.
London, UK 30th August 2007 - Telcogames, a global publisher, developer and distributor of mobile games has acquired Viva La Mobile a leader in real-time multiplayer games for mobile devices. Viva La Mobile has been live with their proprietary Redstar multiplayer platform for the past 3 years with great success.
Jamie Conyngham, CEO Telcogames said "The Viva acquisition allows us to continue offering our clients the latest advances in mobile games. Gamers in many European countries have yet to see branded real-time multi-player games such as Taito’s Super Puzzle Bobble and we intend to change to make this part of our offering to our global distribution base".
David Kainer, MD Viva La Mobile stated "Telcogames global distribution will allow us to get people playing our games around the world and to enjoy the great experiences we have built into our games. We will also be able to take our technology to the next stage with the full backing of Telcogames, a global player". [http://www.sumea.com.au/snews.asp?news=3502 Source]
Australian Office
Level 17, 201 Miller St
North Sydney, NSW 2060
Australia
Ph: +61 2 9959 2338
Email: contact@vivalamobile.com
http://www.vivalamobile.com
http://www.tsumea.com/tags/viva-la-mobile
NT
QLD
Based in Queensland
http://www.3blokesstudios.com
http://www.tsumea.com/tags/3-blokes-studios
Based in Brisbane
Aberrant is an independent games development company emphasising new and mould-breaking concepts in story, gameplay and design. Our close-knit team between them have years of experience and buckets of talent in indie game design to apply to a variety of projected titles intended for current generation consoles and handhelds.
Our goal is to establish a profitable company based in Brisbane to create fun and innovative video games and licenses that think outside the box and take the audience to new and exciting places.
Based in Queensland
Auran's philosophy "Don't predict it. Create it." is reflected in all our products and services. Auran is Australia's most exciting interactive entertainment company. Our focus is on the creation of computer games and the technology to drive them.
Auran is known for developing the Trainz railroad simulator series, which uses their self-developed middleware game engine Auran Jet.
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Prior to 2006
Founded in Brisbane, Australia, when computer programmer Greg Lane met Gold Coast entrepreneur and current business partner Graham Graham Edelsten in 1995.
Greg Lane, Auran's ceo, regards Auran as resulting from a 1995 New Year's resolution. Formerly a contract programmer with a consuming passion for regular board games and computer games, he was persuaded on this occasion by Graham Edelsten, Auran's co-founder and now Auran's Chief Financial Officer, to try writing computer games. As it turned out, Mr Edelsten's varied hand of experience in business development in many parts of the world and background in law, proved of equal importance to the company when it sought finance for technology development and a contract with American games publishers.
Success came early. In 1997 Auran's first game, the Dark Reign computer strategy product, was launched onto the market selling more than 650,000 units to date (at time of article print). Its success was no fluke. The company used the pervasive marketing power of the Internet, creating a large fan community before its launch. As Greg Lane recalls, their Internet promotion peaked at 250 Dark Reign sites and excited the retail channel. "This prompted our publisher Activision to increase the intended marketing effort fivefold," he says.
In mid '96 Auran had taken the Dark Reign concept to the United States. Mr. Lane says they had just two weeks to find a publisher before their capital ran out. "From the response we knew we would not only get the money we were after but a lot more. The next 18 months was spent developing the product to make it a perfect fit for the US and European markets.
That success is however likely to be quickly overtaken with the release of Auran's new authoring product AURAN Jet, which the company believes to be a cornerstone product.
In 1999, Auran has grown to almost 40 staff, including 11 multi-tasked programmers, 3 game desginers and 4 artists. Mr Lane commented that the company is highly profitable and 95% of its products are sold overseas.
Greg Lane says AURAN Jet is a platform or tool that a professional will use for authoring games, in much the same way as an accountant for example would use Excel spread sheets.
"The revenue for Auran will come from games sold that utilise the Jet platform," he says. "This makes its potential markets far bigger than Dark Reign, for example." Lane believes AURAN Jet will propel Auran's status from that of a small company to potentially one of Australia's top five IT companies and he predicts it could grow the company's revenue by 400 percent in the product's first year.
Commonwealth Government's assistance through a $2.048 million AusIndustry R&D Start Grant played a crucial role in developing AURAN Jet. Greg Lane says convincing AusIndustry of the project's value was made easier because the technology on which AURAN Jet is based had already been successfully sold in an earlier version. The particularly tight business procedures and practices the business had adopted since its inception was another factor in accessing the Grant, he believes.
Interestingly Auran sees the benefit of the Commonwealth R&D Grant being as much in the recognition it afforded the company. "It gave us very high credibility which we were able to leverage through into the venture capital market."
The company believes that R&D is crucial for ongoing success. Already more than $6 million has been invested in the AURAN Jet project and it's not unusual for Auran to spend up to 80% of a project's cost on R&D. Average commitment of at least 50%.
On the issue of locational advantages for software developers, Lane sees both pros and cons in the company's Australian base, but believes the pros outweigh the negatives. "The exchange rate makes production here very cheap but I think the multicultural nature of Australian society is even more significant. It enables us to produce products that appeal to both the American and European market." [1]
Tony Hilliam took over as Auran Director and CEO in 2005 and is assisted by Graham Edelsten, Director and CFO (Graham is also the Secretary at the GDAA).
Auran recently completed work on Version 2.0 of its advanced 3D game development engine, Auran Jet as well as the latest in its hit Train Sim franchise, Trainz Railroad Simulator. TRS2006 now has over 200 000 registered users worldwide and the Trainz forum recently logged its one millionth post.
Auran's main development project at this time is a Competitive Online RPG named Fury. Fury has created much industry excitement since its unveiling at E3 2006. The game is a unique blend of the MMO genre (involving combat, advancement and teamwork) and the FPS genre (invovling instant action, fast pacing and diverse game types). MMORPG.com gave Fury the award for "Most surprising game at E3" along with honourable mentions for "best graphics", "best game", "best graphics" and "best of show" and the much anticipated title is set for launch in 2007.
Hive, planned for 2007, is described as "an online socialization environment that allows users to occupy a 3D avatar and interact with other users online. Participants will be able to host parties in their own self styled virtual apartment, chat, flirt, listen to music and buy the both virtual and real products."
In addition to its development credentials, Auran is rapidly expanding as a games publisher in the Australian, New Zealand and Asian games markets. With a strong distribution connection Auran currently provides on average four quality titles a month to the Australian, New Zealand and Asian games markets. Having connections with leading publishers and developers such as Irrational Games, Jo Wood Productions, 1C Company, Techland, Paradox, Monte Cristo, Cyanide Studios, Stardock, Whiptail Interactive and many more, Auran is aiming to be the publisher of choice for independent game developers.
In 2005, the company has 70 staff, a studio in Sweden, and plans to open another in China within two years. [3]
"At moment, we are in the low millions (towards $10 million) of revenue and our aim is to get into the hundreds of millions," Mr Hilliam said.
"We plan to blow our current figures out of the water by 300 per cent in the next few years."
Auran's Three Core Activities
Auran Jet is a development engine that can be used to create a variety of 3D applications including, games, simulation and training software. Originally designed to provide a powerful and extensible foundation upon which to develop Auran's range of commercial software products, Jet is now available for external use. Building on Jet's genre neutral design, developers can significantly reduce the time it takes to get a software product to market.
In late 2007, Auran Development went under liquidation, relieving most of their 70 staff a week before Christmas. Their online action game, Fury, had not met sales expectations. Auran Games continues to develop games with a skeleton staff of 15 employees.
On the 5th of August 2008, Auran CEO, Tony Hilliam posted on the Fury website that the Fury servers and website were to be shut down within 48 hours after all avenues to make the game profitable had been exhausted.
"We have reached our time limit to find a solution that would help us keep the Fury servers open. Sadly, no solution has been found and so we have no alternative than to shut the servers down in 48 hours"
Bridge It
Auran 24 Macquarie St, New Farm Brisbane Queensland Australia 4051
P.O. Box 1026 New Farm 4005 QLD Australia
Dimsdale & Kreozot
Based in Queensland
Established in 1997, Eyecon has a long history of successful developments, from children’s edutainment games such as Joey’s Count 10, to Gore – The Ultimate Soldier, a 1st person shooter for LAN and internet multiplayer action.
Joey’s Count 10 stands out from other educational titles by taking the qualities of the latest 1st/3rd person 3D style games and applying them to the imaginative learning world of children.
A standout feature of Gore is its rock solid performance over the Internet achieved through the effective handling of latency and data loss issues.
With Gore, Eyecon also developed the AMP Game Engine, which provides a basis for a substantial amount of functionality and content. This engine and content can be licensed by other game companies seeking to take advantage of the years of R&D that Eyecon and its partners have invested in its 3D realtime rendering, multi-player networked Game Engine.
==== News ====
//July 2006 - Four Games Licensed Online//
Eyecon is please to announce it has licensed four of its online fun games to Lasseters Corporation for immediate distribution over the Internet.
First Floor
197b Boundary Street,
West End,
Queensland 4101,
Australia
Postal Address:
PO Box 5764,
West End,
Queensland 4101,
Australia
Phone: +61 7 3846 0399
Fax: +61 7 3503 9040
Based in Queensland
=== News ===
Fuzzyeyes has finished production on its latest title [ http://www.fuzzyeyes.com/hotdogs/ Hotdogs Hotgals! ]
This product has been released worldwide!
In other news Fuzzyeyes has begun production on Edge of Twilight
Fuzzyeyes Studio located in the Southside of Brisbane, Australia, is an electronic game developing company, currently focusing its development on PC, PS2 and Xbox 360 games.
Founded in 2001, Fuzzyeyes aims to create easy-to-play, entertaining and stress-free PC games. The Studio has worked on a number of exciting products including HotDogs HotGals, Aussie Adventure, OzFighter, Battle Wombat, Super Oz Kart, Crazy Fire Fighters, NHLA (New Human Livable Atmosphere).
Fuzzyeyes Studio Pty Ltd
Unit 3, 53 Brandl Street
Eight Mile Plains, QLD 4113
Corner of Logan Rd, Mile Platting Rd.
Phone: (07) 3014 - 9888
Fax: (07) 3341 - 6660
http://www.fuzzyeyes.com
http://www.tsumea.com/tags/fuzzyeyes-studio
Based in Queensland
Gridwerx is an independent games development company established in Brisbane, Queensland, in July 2003. We combine our talented team with clever concepts and proven technology to create and license thought-provoking, innovative entertainment of tomorrow.
Gridwerx has formed a tight-knit, talented and aggressive team of dedicated enthusiasts to collaborate on the development and commercialization of Gridwerx Genesis (Working Title), a first person action sci-fi RPG thriller which immerses the player in a turbulent, overcrowded and dark London of 2097, where you are both hunter and hunted, chasing the traces of someone who has stolen your virtual identity and marked you for death.
Set amongst warring Megacorporations and equipped with cybernetic and genetic enhancements, your cyberpunk character will use their contacts and intel, weapons, gadgets and gear to hack, bribe, steal, fight, deal and double-cross your way through a complex and chaotic future. Your actions directly influence the reactions of the factions you ally with or oppose as you navigate through this dangerous future.
This project, currently in the prototyping phase, represents the company’s initial foray into the development of games which appeal to science fiction and cyberpunk enthusiasts, with a series of related projects planned for coming years.
Our focus is to:
* Develop deep, collaborative relationships with a strong community of customers
* Foster our team’s creative and technical talent
* Apply proven development technologies and processes
* Efficiently produce high quality, thought-provoking, innovative entertainment of tomorrow
We represent the underdog, the rebel. We embrace the future – to connect the real and the virtual – and exploring the challenges that humanity face in coming to terms with our evolving world.
It's understoof that Gridwerx is no longer active.
http://www.gridwerx.com.au
http://www.tsumea.com/tags/gridwerx
Based in Queensland
Halfbrick Studios is a small but growing game development company established in 2001.
We are dedicated to providing a rewarding working experience, building games with innovative gameplay and using quality development practices. While continuing to develop Game Boy Advance titles we are also expanding to other next generation platforms.
Halfbrick Studios is looking to build long term relationships with international publishing partners.
We are sensitive to the needs of publishers and pride ourselves on exceeding expectations.
Level 1,190 Kelvin Grove Rd
Kelvin Grove
QLD 4059 Australia
Phone: +61 7 3356 0429
Fax: +61 7 3356 0421
http://www.halfbrick.com
http://www.tsumea.com/tags/halfbrick-studios
Based in Queensland
The award winning company has developed games based on blockbuster licensed properties such as King Arthur, Barbie™, Jimmy Neutron™ and Disney characters. Krome Studios has and continues to build strong partnerships with a number of publishers worldwide including, Activision®, Electronic Arts™, Vivendi Universal, Konami®, Disney Interactive Inc and THQ.
Boasting a game development history reaching back as far as 1984, Krome Studios® has established itself as one of the premier game development houses in Australia and continues to advanced the proprietary technology in order to develop innovative, quality titles.
Krome currently employs over 340+ people in studios across Australia (Brisbane, Melbourne, and Adelaide).
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Email: press@kromestudios.com
Based in Queensland
Moket is a company that develops innovative ideas and content for mobile phones and devices, based on the Adobe Flash Lite development platform.
Beginning in 2005, Moket has quickly developed a network of production and distribution partners to access the growing sections of the global mobile market that support Flash technology. Our products have been licensed for distribution and pre-installation on handsets in several regions around the world including the US, Taiwan and Singapore.
Head Office: Level 1, 80 Jephson Street, Toowong QLD 4066 Australia
Post: PO Box 2383, Brookside Centre QLD 4053 Australia
Phone: +61 7 3327 9856
Fax: +61 7 3217 8737
Based in Queensland
Mooktown was established in 2003, based in tropical North Queensland's capital city Townsville, we develop games that we ourselves enjoy playing, and we strive to make the best games we possibly can.
Mooktown started life as a mobile phone games company and have spread our wings a little this year by beginning development of downloadable pc titles alongside our mobile titles, the first of which miXem deluxe is available for download and purchase now.
Mooktown changed direction and began developing downloadable pc titles for the casual gamer market in 2006.