In this episode of Designer's Playbook I focus on Dragon Age 2.
The key topics I look at in this episode are:
- Pattern recognition and its impact on user interfaces
- Mechanical Chaos in combat
- Habituation and its effect on repeated environments
If you have any comments or topics you'd like to see me investigate in future episodes please let me know.
Lastly, I will be releasing a new episode on the 1st of each month as fortnightly releases proved to be a little too ambitious with my study load.
really well done and
really well done and interesting :)
keep them coming!