[edit] About Us
When Gamegrafx was set up in 2006, the decision was made to offer clients what they needed most - superb quality, industry experienced artists with a passion for creating art, at a very competitive rate. This differentiates Gamegrafx as we do not employ trainees or juniors and then have clients pay for them to learn their craft while the client suffers numerous revisions and a great deal of frustration. Gamegrafx does not have any ‘B’ teams who take over projects as new work comes in. As ALL Gamegrafx artists are experienced and among the best in their field (see Gallery) they frequently deliver work to specification first time AND exceed the required quality threshold.
They have worked on many high profile titles including: PGR 3, Oblivion, Project Hellgate: London, Age of Empires, Batman Begins, Ice Age 2.
The artists have a very wide range of art styles which gives a lot of added value to our clients work and the type of work we undertake. Gamegrafx uses a mixture of both in-house and out-house artists alongside experienced Art Directors who oversee the artists and deliverables to ensure a smooth, reliable, quality service. We are well versed in both Max and Maya and we produce assets for consoles (XB360, Wii and PS3), PC and handhelds (DS and PSP). Client liaison is always handled by experienced managers who understand that Quality, Price and Delivery are the key deliverables to our clients. Quality control
Our preparation for projects is rigorous and includes an Art Director collating reference material and briefing the team on the aesthetic and technical constraints. On completion all assets are vetted against the client´s specification by an Art Director and they are checked again before they are released to the client. We also perform in-game review on larger projects with established pipelines. These levels of quality control help ensure we hit our client’s specification and in practice most changes prove to be aesthetic or additional client requests. Location
Gamegrafx is located in Queensland, Australia. Our location often means we can be working on our client´s assets while they sleep and have key deliverables waiting for them at the start of their day. The future
To ensure we learn from every project, there is a rigorous Customer feedback loop. We use this feedback to refine and better focus our efforts at the end of each project to maintain our customer´s confidence and repeat business. Feedback is used in project post-mortems and all areas of the project; from day to day processes through to QC and deliverables, to see what can be improved.












