Game Connect 07 - Bulletproofing your build chain using Open Source Tools

Submitted by tsumea on Wed, 05/12/2007 - 4:04am
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Using Scons, Schematron and CruiseControl in the art build pipeline by Andrew Bailey, Chief Technical Officer, Tantalus Media Melbourne.

Andrew has been writing games and tools for 25 years since the good 'old C64 days and credited on about 48 published titles over 18 different platforms. He started out as an independent, got enticed to Australia by Beam Software and a promise of sunshine, and then set up Tantalus in 1994.

Since then, Andrew has designed and developed Tantalus engine technology and in-house tools, such as the Mercury console engine and CRIS GBA engine. He sets and oversees the technical vision and strategy for the company.

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