Game Connect 07 - Secret Alchemy For Creating Outstanding Next Gen Visuals

Submitted by tsumea on Wed, 05/12/2007 - 3:48am
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More! Secret Alchemy For Creating Outstanding Next Gen Visuals
This presentation will explore the creative process and technologies behind visually stunning games. The demands of the consumer are ever growing, more complex, more realistic, more lifelike. More work. Two of Pandemic Studios' graphics team discuss the ways to get the most out of the current platforms and create the wow factor the public craves. The talk concludes with an amazing onslaught of highly secret industry-leading tips and tricks.
Audience: Artists

Adam Myhill, Sr. Technical Artist, Pandemic Studios
Adam works for Pandemic Studios Brisbane as a Sr. Technical artist, with a focus as Interactive Director of Photography. He has a deep passion for lighting, shaders and real-time camera systems. He previously worked at EA Canada for 10 years as an Art Director and CG Supervisor shipping over 21 games like NBA STREET, SSX, James Bond 007, NBA Live and Need for Speed. Before gaming Adam worked as a commercial fashion, product and portrait photographer. In his spare time when he has the energy, he builds robots which make art.

Kirk Gibbons, Art Director, Pandemic Studios
With a 10 year history in creating innovative interactive experiences, Kirk has directed industry-leading teams in both games and on the web. Currently, Kirk is an Art Director at Pandemic Studios in Brisbane focusing on creating an innovative Next Gen Title. Prior to Pandemic, Kirk was the creative director on NBA Street Next Gen and the Art Director of the multi-platinum NBA Street Series: V3 and Vol.2, at EA Canada. He is passionate about creating innovative interactive visuals and inspiring the teams and talent that create them. He has a B.F.A. from The Art Center College of Design in Los Angeles and a Degree in Psychology from the University of California at Santa Barbara.

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