Game Connect 07 - Successful Game Audio

Submitted by tsumea on Wed, 05/12/2007 - 3:52am
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Successful Game Audio

This session will share thoughts and experiences on how to develop a great sounding game. Both audio people and non-audio people are invited as the goal for this talk is to clear up some of the ‘grey area’ that is Game Audio. Both sides of the fence will have something to take away from this session and topics covered will include soundscape direction, working with contractors, liaising with non-audio team members and audio tools. There will also be case studies showing the difference between great audio, and ‘noises in the game’.

Mick Gordon - Game Audio Australia

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