Game Connect 07 - The Changing Role of the Lead Designer

Submitted by tsumea on Wed, 05/12/2007 - 4:28am
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Of all the roles associated with game development, Designer is the least clearly defined and the most rapidly evolving. The responsibilities of the Lead Designer have changed dramatically over the last decade as team sizes and game complexity increases. Morgan discusses the impact of these changes and ways to deal with them.

Audience: Designers

Morgan Jaffit, Lead Designer, Pandemic Studios

Morgan has been designing games from around the time he could walk. He's shipped a wide variety of games for a wide variety of audiences, including Homeworld 2, Freedom Force, Happy Feet, and more. He's basically convinced that the game industry is the most exciting place in the world to be, at least partially because it's filled with crazy people doing amazing things. His current pet topics are design process and the relationships between virtual spaces and identity.

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