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Game Connect Asia Pacific media
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Game Connect 2011: Who Says the Australian Video Game Market is Dead?
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Game Connect 2011: The Building of Bastion (and Game Connect closing thanks)
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Game Connect 2011: Creating a Brand From Scratch
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Game Connect 2011: PR For Australian Game Developers
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Game Connect 2011: Position With Power!
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Game Connect 2011: Creating EPOCH for iOS with UDK
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Game Connect 2011: The Evolution of Audience Engagement
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Game Connect 2011: Stop Building Games, Start Building Brands
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Game Connect 2011: Streamlining Your Games Development Pipeline
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Game Connect 2011: The Assessment Panel
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Game Connect 2011: Opening and Keynote Address, "We need to aim higher"
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Game Connect 2011: From a Team of 50 to a Team of 1, the Awesome Power of no Meetings!
- Game Connect 09: GDAA 2009 Annual Awards Dinner
- Game Connect 09: What I Hate About Video Games
- Game Connect 09: Publishers Panel Q&A Session
- Game Connect 09: Heroes Over Europe - Post Mortem
- Game Connect 09: The Interactive Soundscapes of de Blob
- Game Connect 09: Weapons of Mass Construction
- Game Connect 09: Pants off! My Journey to Indiehood
- Game Connect 09: The State of Australian Game Industry
- Game Connect 09: How to Make the Most of Middleware
- Game Connect 09: Internal User Testing: Tips and Tales, 2K Australia
- Game Connect 09: David Jaffe, Eat Sleep Play
- Game Connect 09: Art and design tools for cross platform development
- Game Connect 09: Self-publishing on the Appstore - Firemint
- Game Connect 09: Opening and Keynote speaker Tim Stellmach
- Game Connect 08 - Teaching Artists to Code
- Game Connect 08 - Ask a Publisher
- Game Connect 08 - What Makes a Good Game - a critics perspective
- Game Connect 08 - GDAA Awards Ceremony
- Game Connect 08 - A Preview of Xbox LIVE Community Games
- Game Connect 08 - The Brass Tacks of Game Design
- Game Connect 08 - Middleware in Game Development
- Game Connect 08 - Not so Casual Anymore
- Game Connect 08 - How to Lose Your Team in 10 Steps
- Game Connect 08 - A Logical Step Towards the Convergence
- Game Connect 08 - Bringing deBlob to Reality
- Game Connect 08 - Conference Welcome and Opening
- Game Connect 07 - Secret Alchemy For Creating Outstanding Next Gen Visuals
- Game Connect 07 - Deus ex machina? or How Developers Play God in MMORPGs
- Game Connect 07 - Successful Game Audio
- Game Connect 07 - The Changing Role of the Lead Designer
- Game Connect 07 - Next-Gen character creation
- Game Connect 07 - State Government Initiatives
- Game Connect 07 - Bulletproofing your build chain using Open Source Tools
- Game Connect 07 - CEO Roundtable
- Game Connect 07 - 7 months, 7 people, 7 million units: Mobile production in the spotlight
- Game Connect 07 - The Japanese Sound
- Game Connect 07 - Opening Presentation
- Game Connect 07 - Playing the Spread
- Game Connect 07 - Xbox 360 vs PS3 vs Wii debate
- Game Connect 07 - Development Challenges of Hellgate: London
- Game Connect 07 - The Pitching Process TODAY
- Game Connect 07 - GDAA Awards Ceremony, Closing Address
- Game Connect 07 - Widening your Audience
- Game Connect 07 - Standing out from the Demo Crowd
- Game Connect 06 - Opening Keynote
- Game Connect 06 - Zeno Colaco keynote
- Game Connect 06 - Jungle Escape and Fury
- Game Connect 06 - Closing Presentation
Game Connect 09: Self-publishing on the Appstore - Firemint
Submitted by tsumea on Fri, 18/12/2009 - 2:35pm
Media Type:
Company:
From 10 to 1,000,000 customers in 3 months: What we learned from self-publishing Flight Control and Real Racing on the Apple App Store.
Rob Murray, Firemint
Game Connect Asia Pacific news
- Game Connect Asia Pacific 2011 wrap up
- GCAP 2011 registrations are open
- GDAA Calls for Abstracts for Game Connect Asia Pacific 2011
- Game Connect Asia Pacific 2011 - The Journey
- Game Connect Asia Pacific 2010 (Gcap 2010) reveals full program
- Game Connect Asia Pacific 2010 announces keynote speakers
- Game Connect Asia Pacific 2010 - The Player Experience
- Submission of Abstracts for GCAP 2010
- The GDAA Game Developer Awards 2009 results
- Firemint sponsoring tickets to GCAP!!!
















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