Game Connect 2011: Creating EPOCH for iOS with UDK

Submitted by souri on Thu, 01/12/2011 - 1:00pm
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Andrew James, Ed Orman and Ryan Lancaster -- Uppercut Games http://www.uppercut-games.com

The pros and cons of working with a tool like UDK for iOS development. Using UDK to it's strengths, not trying to make game it's not suited for. Our development methodologies, prototyping and fate iteration of core game play ideas, using Engine artist tools like Matinee and Kismet (Scripting).

ANDREW JAMES - Uppercut Games
Andrew received a degree in Industrial Design from Newcastle University in 1996. He worked as an animator and later Art Lead for a number of years at Brilliant Digital Entertainment in Sydney. In 2000 he moved to Los Angeles to setup a new animation studio for BDE, focused on creating music videos. In 2002 Andrew moved to Canberra to work as Lead Artist at Irrational Games/2K Australia, after leading the team of artists on many award winning projects, in 2009 he became Art Director of the Studio. In early 2011, Andrew left 2K Marin to co-found Uppercut Games.
Games of note:
• XCOM (2011), 2K Games
• BioShock 2 (2010), 2K Games
• BioShock (2007), 2K Games
• Freedom Force vs The 3rd Reich (2005), Irrational Games LLC
• Tribes: Vengeance (2004), Vivendi Universal Games, Inc.

RYAN LANCASTER - Uppercut Games
Ryan started in the video game industry in 2002 with Canberra company Irrational Games, working his way up from junior programmer, through mid and into a senior programming role. In early 2011, Ryan left 2K to pursue his own game-making desires, and then joined Uppercut Games with Ed Orman and Andrew James.
Games of note:
• XCOM (2011), 2K Games
• BioShock 2 (2010), 2K Games
• BioShock (2007), 2K Games
• Swat 4: Stechkov Syndicate (2006), Vivendi Universal Games, Inc.
• Tribes: Vengeance (2004), Vivendi Universal Games, Inc.

ED ORMAN - Uppercut Games
Ed started in the video game industry in 1997 with Canberra company Micro Forte, rapidly moving into a senior management role as Lead Designer and Associate Producer. In 2001 he joined Irrational Games/2K Australia, continuing his work as a designer on several award-winning games. In early 2011, Ed left 2K Marin to co-found Uppercut Games.
Games of note:
• XCOM (2011), 2K Games
• BioShock (2007), 2K Games
• Tribes: Vengeance (2004), Vivendi Universal Games, Inc.
• Freedom Force (2002), Crave Entertainment, Inc., Electronic Arts, Inc.
• Fallout Tactics: Brotherhood of Steel (2001), Interplay Entertainment Corp.

http://www.uppercut-games.com/epoch

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