Game Connect 2011: Streamlining Your Games Development Pipeline
Ben Kilsby -- Holopoint; Kevin Schooler -- Autodesk; Carl Callewaert -- Unity and Simon Joslin -- The Voxel Agents
An informative 1 hour panel discussion that gives you the chance to learn about pipeline modeling and the most efficient way to manage your workflow. Hear from leading technology vendors as well as your peers who have made pipeline optimisation into a fine art. Topics to be covered include:
- Overcoming workflow issues
- The ability to link between your game development tools
- What works the best (and what doesn't)
- Build your own vs. off the shelf
- Ease of integration between the tools
- Q & A












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