So I've posted up the final results for the latest tsumea modeller challenge, a competition that has been a long running tradition for this site. We've been running this thing annually for the last six and a half years and challengers have covered a whole variety of interesting themes. I've seen some tremendous work submitted, and I'm not shy to boast that many challengers have been offered and/or gained employment because of the work they submitted. The direct exposure entrants get to the industry is well worth entering the challenge for.
It's unfortunate that the turnout for the latest challenge was so low, but I think it's a sign that the modeller challenge has really run its course. I'm sure it's time for a change.
Bittman should be applauded for starting the indie project on here, and it's an initiative that would be a worthy replacement for the modeller challenge, particularly since projects can be contributed to and worked on by every talent from the community here as well as provide a real development experience (working in teams, developing usable game content etc). It's something we can push much more with in regards to industry support and mentoring (getting experienced industry talent to provide solid feedback on design documents, assets etc), kits, funding for software licenses, a tsumea online source control, and anything else that the industry and tsumea can do for teams who are serious about getting a realistic product out on the market.
Anyway, we'll see if the community is interested in pursuing this, but it would be great to get a few teams working on various projects, but we'll see.