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New Character Model

Submitted by codyalday on

Character modeled that is based of another character for a Quake 4 Mod. So far around 3400 tris. Started to texture the model last night. Very work in progress at the moment. Comments and crits are appriciated.

[img]http://www.sumea.com.au/simages2/1997_BL.jpg[/img]

[img]http://www.sumea.com.au/simages2/1997_AL.jpg[/img]

Submitted by Makk on Sun, 14/05/06 - 11:02 PM Permalink

Hey Cody, model looks good. Some of the texture could use a tweak, like the collar around the coat top looks a little low (or did you model that on?. The creases at the bottom need to be looser, since they dont really tighten up down there; they hang more then anything. And what about a belt? Also his tie could be a little longer to look like he is more neater ;)

Submitted by MoonUnit on Tue, 16/05/06 - 4:40 AM Permalink

agreed on the tie, id extend that down a bit. Also try to avoid an over saturation of grey in the texture as at the moment he's looking a bit too close to the wireframe render in colour! I know its WIP but dont forget to add some elements of blue in your grey for example (assuming your sticking with grey)

Submitted by codyalday on Thu, 18/05/06 - 4:39 AM Permalink

Thankaz for that comments and crits guys, will check it out later tonight.

Posted by codyalday on

Character modeled that is based of another character for a Quake 4 Mod. So far around 3400 tris. Started to texture the model last night. Very work in progress at the moment. Comments and crits are appriciated.

[img]http://www.sumea.com.au/simages2/1997_BL.jpg[/img]

[img]http://www.sumea.com.au/simages2/1997_AL.jpg[/img]


Submitted by Makk on Sun, 14/05/06 - 11:02 PM Permalink

Hey Cody, model looks good. Some of the texture could use a tweak, like the collar around the coat top looks a little low (or did you model that on?. The creases at the bottom need to be looser, since they dont really tighten up down there; they hang more then anything. And what about a belt? Also his tie could be a little longer to look like he is more neater ;)

Submitted by MoonUnit on Tue, 16/05/06 - 4:40 AM Permalink

agreed on the tie, id extend that down a bit. Also try to avoid an over saturation of grey in the texture as at the moment he's looking a bit too close to the wireframe render in colour! I know its WIP but dont forget to add some elements of blue in your grey for example (assuming your sticking with grey)

Submitted by codyalday on Thu, 18/05/06 - 4:39 AM Permalink

Thankaz for that comments and crits guys, will check it out later tonight.