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Ford Focus WRC

Submitted by jacobt on

Hi all, my firt post here!

Here's a turntable render of my last project, a Ford Focus WRC. Specs are 6600 polys, 2x512x512 textures (exterior, interior) and 3x256x256 textures (wheels, windows, lights.) C&c welcome, and take a peek at my site if you've got some time.

[URL]http://www.jacobleetai.com/images/ffwrc.mov[/URL] 4.4 mb
[URL]http://www.jacobleetai.com/images/ffwrc.avi[/URL] 3.8 mb

I was thinking of going in the current challenge, it would fit nicely into my portfolio.

Submitted by Pantmonger on Thu, 07/08/03 - 4:00 AM Permalink

Please post some stills, as I have not the time to wait for a 4 meg download on dial up, especially when I don't even know if I have the codec you have used for your compression.

Remember the cardinal rule of pimping, make it easy on people or they may not bother.

Pantmonger

Submitted by souri on Thu, 07/08/03 - 11:28 AM Permalink

I've downloaded the avi. Great looking model! I like the dirty textures - gives a bit of realism to it.. You could do some better looking alloys though! [;)]

Submitted by jacobt on Thu, 07/08/03 - 8:09 PM Permalink

Thanks, I agree the wheels are a bit dull, but they're the ones they use on loose surface stages. Here's a reference:

[URL]http://rally-net.20m.com/images/1.jpg[/URL]

Having said that I have taken some liberties with the decals etc so I guess it'd be okay to change the alloys too.[:p]

Submitted by inglis on Thu, 07/08/03 - 9:25 PM Permalink

can we see some wire views?

Submitted by Malus on Fri, 08/08/03 - 12:30 AM Permalink

Never been a big fan of car or gun models but I like that texture, especially if its hand painted.

6600 is alot of polys but I don't know racing game specs so tell me if I'm wrong.

Submitted by jacobt on Fri, 08/08/03 - 1:39 AM Permalink

I don't like most gun models either, unless they are paired to a nice character. I'm in Adelaide so it is appropriate for me to put cars in my portfolio [;)]. The texture has very few hand-painted elements (only dirt is really painted, the rest is path tools), most of the nice shading you see is from texture baking. Games like Colin Mcrae 3 use much more subtley baked textures than I have used here, to balance with realtime lighting.

The polycount is too high for games like GTA & The Getaway but only 1/2 to 1/3 of that of most current rally games (CMR3, WRCII Extreme etc). So I think with a polycount like this, there could be two on screen at once.

cheers!

Submitted by Makk on Tue, 12/08/03 - 4:05 AM Permalink

Very nice work there jacobt
Nothing to crit
:)

Posted by jacobt on

Hi all, my firt post here!

Here's a turntable render of my last project, a Ford Focus WRC. Specs are 6600 polys, 2x512x512 textures (exterior, interior) and 3x256x256 textures (wheels, windows, lights.) C&c welcome, and take a peek at my site if you've got some time.

[URL]http://www.jacobleetai.com/images/ffwrc.mov[/URL] 4.4 mb
[URL]http://www.jacobleetai.com/images/ffwrc.avi[/URL] 3.8 mb

I was thinking of going in the current challenge, it would fit nicely into my portfolio.


Submitted by Pantmonger on Thu, 07/08/03 - 4:00 AM Permalink

Please post some stills, as I have not the time to wait for a 4 meg download on dial up, especially when I don't even know if I have the codec you have used for your compression.

Remember the cardinal rule of pimping, make it easy on people or they may not bother.

Pantmonger

Submitted by souri on Thu, 07/08/03 - 11:28 AM Permalink

I've downloaded the avi. Great looking model! I like the dirty textures - gives a bit of realism to it.. You could do some better looking alloys though! [;)]

Submitted by jacobt on Thu, 07/08/03 - 8:09 PM Permalink

Thanks, I agree the wheels are a bit dull, but they're the ones they use on loose surface stages. Here's a reference:

[URL]http://rally-net.20m.com/images/1.jpg[/URL]

Having said that I have taken some liberties with the decals etc so I guess it'd be okay to change the alloys too.[:p]

Submitted by inglis on Thu, 07/08/03 - 9:25 PM Permalink

can we see some wire views?

Submitted by Malus on Fri, 08/08/03 - 12:30 AM Permalink

Never been a big fan of car or gun models but I like that texture, especially if its hand painted.

6600 is alot of polys but I don't know racing game specs so tell me if I'm wrong.

Submitted by jacobt on Fri, 08/08/03 - 1:39 AM Permalink

I don't like most gun models either, unless they are paired to a nice character. I'm in Adelaide so it is appropriate for me to put cars in my portfolio [;)]. The texture has very few hand-painted elements (only dirt is really painted, the rest is path tools), most of the nice shading you see is from texture baking. Games like Colin Mcrae 3 use much more subtley baked textures than I have used here, to balance with realtime lighting.

The polycount is too high for games like GTA & The Getaway but only 1/2 to 1/3 of that of most current rally games (CMR3, WRCII Extreme etc). So I think with a polycount like this, there could be two on screen at once.

cheers!

Submitted by Makk on Tue, 12/08/03 - 4:05 AM Permalink

Very nice work there jacobt
Nothing to crit
:)