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male character wip

Submitted by RasTuS on

new character im working on

2802 tri's and im using 4 256*256 textues prob could make 1 a 128 and i have room on another for some accesseries.

the face texture needs alot of work..

[img]http://www.sumea.com.au/forum/attached/rastus/20049104847_1.jpg[/img]

[img]http://www.sumea.com.au/forum/attached/rastus/20049104929_swire.jpg[/img]

Submitted by MoonUnit on Wed, 01/09/04 - 1:54 AM Permalink

model wise its very good, though i dont know about that sort of split in the boots, what is that exactly? im not really one to crit on texture :P

Submitted by RasTuS on Thu, 02/09/04 - 12:50 AM Permalink

well i chaned some perportions with the boots and stuff and working on retextureing him at the moment

Submitted by Kalescent on Thu, 02/09/04 - 2:07 AM Permalink

Nice flow going on in there dude, but he needs some accesories like you say. for almost 3000 tris theres very little complexity to him bar the details in his boots.
Id go as far as saying that the boots look quite tech / savvy then the pants and belt look more bystander like, then we have a combat vest, with a business shirt underneath.

Also im guessing the knees are where you have the concentration of polys above the boot - in which case they are a bit far down [;)]

Theres quite a few mismatched ideas going on with this guy i think, nothing that a few accesories will fix, maybe some goggles or a sholder holster for a gun. Thats if your going along with your business man turned SWAT team member type styling you have begun with.

look forward to seeing the texture complete [:D]

Posted by RasTuS on

new character im working on

2802 tri's and im using 4 256*256 textues prob could make 1 a 128 and i have room on another for some accesseries.

the face texture needs alot of work..

[img]http://www.sumea.com.au/forum/attached/rastus/20049104847_1.jpg[/img]

[img]http://www.sumea.com.au/forum/attached/rastus/20049104929_swire.jpg[/img]


Submitted by MoonUnit on Wed, 01/09/04 - 1:54 AM Permalink

model wise its very good, though i dont know about that sort of split in the boots, what is that exactly? im not really one to crit on texture :P

Submitted by RasTuS on Thu, 02/09/04 - 12:50 AM Permalink

well i chaned some perportions with the boots and stuff and working on retextureing him at the moment

Submitted by Kalescent on Thu, 02/09/04 - 2:07 AM Permalink

Nice flow going on in there dude, but he needs some accesories like you say. for almost 3000 tris theres very little complexity to him bar the details in his boots.
Id go as far as saying that the boots look quite tech / savvy then the pants and belt look more bystander like, then we have a combat vest, with a business shirt underneath.

Also im guessing the knees are where you have the concentration of polys above the boot - in which case they are a bit far down [;)]

Theres quite a few mismatched ideas going on with this guy i think, nothing that a few accesories will fix, maybe some goggles or a sholder holster for a gun. Thats if your going along with your business man turned SWAT team member type styling you have begun with.

look forward to seeing the texture complete [:D]