Journals

3D Work for Mobile Games

alucard's picture
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I had a lot of fun at Rush Digital, developing games for iPhone.
There's are some shots from the games I worked on. I did all the 3D work for these games.

M1 Thompson

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I love guns what can I say,

Made this for fun, real time screen grab.

Also made a low res version for fun.

The high res one is 2000 tris, the low res is 350 tris.

Has a fully working action and also a removable magazine.

Full res can be seen here http://mikeclephane.com/images/tommy.png

Available for freelance: http://www.mikeclephane.com/

T-55 Goldeneye tank

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A tank I made in my spare time for the Goldeneye Source mod.

Baked from high resolution mesh.

Available for freelance: http://www.mikeclephane.com/

Same Skills - Different Industry

gsuttor's picture
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It was five months ago that THQ Studio Australia shut its doors and I've been keeping my eye on the usual social internet hotspots to see where people have gone. The first lot I noticed were those with the motivation and ability to go where ever the games work was, mostly Canada, one to Singapore (maybe more?) some back to their countries of origin (UK, US), some to other cities around Australia.

Week 7

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Goblin

lordraven77's picture
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My Final Assignment for AIE 1st year art (mid. intake.)

Dominic-1GR's picture
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After a month on hiatus, due to exams, I've created a new episode of Designer's Playbook. In this episode I focus on Halo: CE Anniversary.

The key topics I look at in this episode are:
- Joseph Campbell's The Hero's Journey.
- Its application to the story structure of Halo: CE Anniversary.

I hope you enjoy the show and feedback is always appreciated. YouTube link: http://youtu.be/6PGj8BDwTuE

Witching Hour

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An anniversary painting, marking one year since I first posted on my DeviantART account. The woman is my original character, Venella "The Vulture" Bonnet, a warlock set in Blizzard's Warcraft universe.

More finished concept

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A more finished version of my speedpaint idea. There's still so much I want to improve upon.. I suppose it's finished for now?

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tsumea 2012 - Australian and New Zealand game development.