Playing with computers means focusing on the mind mostly, rather than the body. However, sports teach us how powerful bodily experiences can be. In consequence, I propose to see the body as a design opportunity to enhance the digital play experience, framing the body's limitations as challenges in order to facilitate bodily play. As such, I argue to put the human body into the center of the digital play experience. I illustrate this thinking by presenting work from the Exertion Games Lab, including a flying robot as jogging companion, games on public transport, interactive bicycle helmets, and vibrating skateboarding obstacles.