First year level fly-through created by 6 first year Advanced Diploma of Professional Game Development - Specializing in Art students over 8 weeks.
Modeled in Maya, game engine UDK
|The Sims FreePlay - Dream Homes Gameplay Trailer||Little Dev Update: 7. April 2015||Jetpack Joyride - Welcome to the Cloud!||Trainz: A New Era - ECML - SNEAK PEEK||Defect - Combat teaser|
|Unite Australia 2014 Keynote||Screen Australia Games Fund talk at IGDA Melbourne||Free-to-play for indie developers||Pax Aus Indie Showcase||DMD Brad Giblin Film Victoria discusses gaming, accessiblility guidelines|
|About Games For Change Australia and New Zealand||Gabe Zichermann: Play For A Cause: Gamification for Change||Heather J. Kelley: Joue Le Jeu / Play Along||Michael Woods and Anna Goldfeder: 10 Lessons From Developing Educational Games||Stefan Greuter and Susanne Tepe: Designing A Game For Occupational Health & Safety|
|Florian "Floyd" Mueller: The Future Of Fitness||Adrian Camm: Learning Through Games: Student Success Stories||Stephane Zerbib: Master Of The Mall, An RPG For The Classroom||Luke Harvey Palmer: Avoiding the Zombie Apocalypse...keeping the enterprise alive!||James Kane: Beyond Check Ins: Narrative, Community And Gameplay ... And How We Got It All Wrong|
|Trent Kusters: Armello: A Unique Development Process||
||Carolyn Mee: A Revolutionary Way To Test Children's Hearing In The Form Of A Game||Chris Ward: Learn About Sustainability: Enjoying Yourself With Green Games||Simon Nasht: THE HIVE: How Games Can Change The World|