Video of the moment

devblog historical engine - Legacy of Barubash March 2011

Demo of old cavas based engine that was canned before the rewrite to opengl. Still 8000 objects with 400 screens of real estate running at 59 FPS is nothing to be ashamed of. That's reserved for the poor Z plane implementation and the fact that we only had a tree and carrots instead of sprites and weapons.

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