Media

Media

DMD Brad Giblin Film Victoria discusses gaming, accessiblility guidelines About Games For Change Australia and New Zealand Gabe Zichermann: Play For A Cause: Gamification for Change Heather J. Kelley: Joue Le Jeu / Play Along Michael Woods and Anna Goldfeder: 10 Lessons From Developing Educational Games
Stefan Greuter and Susanne Tepe: Designing A Game For Occupational Health & Safety Florian "Floyd" Mueller: The Future Of Fitness Adrian Camm: Learning Through Games: Student Success Stories Stephane Zerbib: Master Of The Mall, An RPG For The Classroom Luke Harvey Palmer: Avoiding the Zombie Apocalypse...keeping the enterprise alive!
James Kane: Beyond Check Ins: Narrative, Community And Gameplay ... And How We Got It All Wrong Trent Kusters: Armello: A Unique Development Process Dale Linegar and Stefan Schutt: The Lab: A Technology Club For Young People With Asperger's Syndrome Carolyn Mee: A Revolutionary Way To Test Children's Hearing In The Form Of A Game Chris Ward: Learn About Sustainability: Enjoying Yourself With Green Games
Simon Nasht: THE HIVE: How Games Can Change The World Annabel Astbury: Music Makers And Dreamers Of Dreams: Making Change In Digital Education Stephen Ellis: The next level: Not-for-profit thinking Dale Linegar: Serious Games And Simulations For Education And Training Bronwyn Stuckey: Recognizing The Hero's Journey: Gamification Of Teacher Professional Learning

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