Kpow Audio Demo Reel demonstrating our Footstep & Foley audio designs.
This reel looks mainly at our work in L.A. Noire, as its sprawling world and high speed foot chases required a huge variation in footstep and Foley sounds. We had footsteps for multiple surface types, plus jumps offs, jump landings, scuffs, climbing a variety of objects. Weapon Foley, sitting Foley, variations for stairs. Variations between walking and running. It was an intricate and complex system created which you will get a taste of in this reel.
These videos contain all in-game audio, level matched for continuity between clips.