Opaque Media Group is an award-winning Melbourne based studio that specializes in an array of interactive and technology solutions within the film, games and enterprise sectors. We’re internationally recognized as being among the best Virtual and Augmented reality developers and we’re growing in exciting ways!
Opaque Media Group in partnership with the HTC Vive X accelerator program is establishing Opaque Space, a studio focused on delivering premium content to Virtual Reality with the flagship title Earthlight and providing a range of services to international partners – our goal is to bring space to living rooms around the world as well as support the endeavor of human spaceflight.
We’re looking for a Lead Game Designer to join our team at Opaque Space and work on the internationally acclaimed Earthlight, as well as develop new and engaging IPs on both established and emerging platforms. Your role will include working on titles developed by Opaque Space as well as providing usability and interaction consultancy to our other branches, with exciting opportunities to work with global clients and partners in film, aerospace, health and emergency services.
As a Lead Game Designer, you’ll be working with the core development team to prototype gameplay features, interactions and core mechanics, before implementing and refining them during production. As a Lead Game Designer, it’s up to you to tailor our experiences to ensure they engage and resonate with our audiences, furthermore we’ll be relying on you to push the boundaries of design in emerging platforms and technologies. Please include in your application an elevator pitch for a game designed for Cats to play.
You'll be joining a diverse and inclusive team that promotes a positive work environment and bringing on the mindset of being driven, innovative and passionate about developing games. Opaque Space fosters a flexible work environment that focuses on your long-term growth and professional goals.
Lastly, you will have the opportunity to work and travel to global clients such as NASA, as well as have access to cutting-edge technology across multiple platforms.
If this sounds like you, please email@example.com with the subject line Senior Game Designer
Collaborate and communicate closely with the project lead and core team to effectively meet the goals, milestones and deadlines of the project.
Work with the core team to design methods of play, interaction and features for target demographics.
Brainstorm, research and self-iterate on prototype mechanics as well as improving existing features or mechanics implemented into the game.
Play a key role in the hiring, mentoring or coaching of new design team members as well as lead a design team if necessary.
Engage with programmers and artists to develop methods of providing a positive experience to players, prototyping and iterating on input and feedback.
Have a flexible approach to design, developing both VR long-form games and short-form or modular experiences intended for deployment on multiple platforms.
Prepare for international travel for short-term deployment with the Opaque Space team or to events/exhibitions that Opaque Space will partake in.
Be comfortable consulting and providing feedback to non-games VR/AR experiences developed by external parties, as well as partner studios.
Cultural fit with the team at Opaque Space; by this, we invite people of all backgrounds, beliefs, cultures, ages and minorities to apply - but we ask that you share the same goals for inclusivity and diversity as we do.
Passionate about design and space!
Demonstrable/proof of work is essential, preferences given to experience with shipped titles or completed games/experiences.
Demonstrated education or comparable body-of-work in Game Design is required.
Experience with leading and collaborating with teams is essential.
Passion for game design, in both theory and practical execution.
Excellent communication and soft-skills are a must.
Applicants of diverse backgrounds are highly encouraged to apply for this position.
Additional Preferred Skills
Prior development in VR, AR or non-digital games (Physical/Board Games) is highly considered.
Development experience in post-launch support and localization is highly considered.
Development knowledge or experience with Unreal Engine 4 is a plus.