Mighty Kingdom specialises in cultivating strong brand eco-systems through development of digital game experiences with great brands. Known for our dedication to quality and agility, we have worked alongside international brands such as Disney, LEGO and Moose Toys. Our ever-expanding team is looking for a UI/UX Designer to join us in Adelaide, South Australia! Join a group of lovely people who make mobile games that reach hundreds of thousands of players every day.
Working at Mighty Kingdom:
The UI Designer will work with fellow UI and UX Designers, Production Management and Game Designers to gather requirements, create screen flows, wireframes, product prototypes, assist in content development, and in developing usability test plans. Testing feedback and data analysis will also inform iterative changes to our designs.
*Experience in graphic design and/or graphic and multimedia design.
*Experience designing for mobile games or applications.
*Previous game development experience is a plus.
*Prior experience in launching consumer apps or games a plus but not essential if applying for a more junior role.
*Proficient in wireframing and prototyping software.
*Knowledge of UI/UX industry standards and trends.
*Strong interpersonal and team skills.
*Ability to adapt and manage shifting priorities as projects evolve.
*Familiar with the Agile process.
*Body of work showcasing your process, iterations, and final product.
*Ability to work collaboratively in a team environment.
*Familiarity with video games and mobile apps.
*A desire to create a strong end product.
*Experience animating in Unity.
*Concept and mocking up of UI/UX style and flow using Photoshop or Illustrator.
*Layout and creation of UI elements in Photoshop, Illustrator and Unity, using Unity GUI and 3rd party plugins.
*Understanding of memory restrictions on mobile and how it applies to UI design and asset creation.
*Animation of UI elements in Unity.
*Basic coding in C# is desired but not essential.
*Communicating with product leads about the project vision and goals.
*Communicating with production about workload.
*Understanding the brand you are working with and making sure you are staying on style.
*Communicating with programmers and designers about how the UI/UX needs to work in the final product.