Zero latency is an award-winning and global leading company in Free Roam VR, based in Melbourne.
We are looking to further bolster our content team with some more talented Mid to Senior Programmers and Artists.
Growing from 5 to 45 in less than 2 years, sites worldwide and featured in publications such as Forbes, Fast Company, Australian Finacial Review and many others, 2016 was a huge year, with 2017 only increasing the trajectory upwards.
About you: You are driven and passionate about your craft. You own your work, can self-manage time and task tracking and have a keen interest in Serious Games and Simulations, You enjoy the challenge of fast-paced environment and all that entails to be at the forefront of Free Roam VR.
Mid-Senior 3D Generalist
Environment / Prop Artist
Create realistic high quality and performant Environments and Props for Realtime VR Projects.
Work with Leads to accurately identify and schedule tasks.
Show initiative and the ability to self-manage.
Shipped Titles, Minimum 3+ Years of Studio production experience
Good skills in Maya/Photoshop
Unity/Unreal or similar Realtime Engine experience
Knowledge of PBR workflow and tools
Ability to create realistic, high-quality and high-performance Vehicles, Props and Environments
Ability to self-manage and track tasks/assets
Source Control Experience
Works great in a team and solo.
Driven / Does personal work at home.
Ability to work from limited reference and CAD files.
Drive to innovate and improve workflows
Substance Designer/Painter experience
Experience in particle editors
Level design experience
Node based shader creation experience
Sculpting experience (Zbrush / Mudbox)
Efficient use of UV space
Take existing assets (high/low/scanned) and bring to required level of quality
Send Portfolio / Artstation to firstname.lastname@example.org