Maya Character Animator opening at Games Lab

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The following skills are a requirement of this position:

  • Ability to deliver memorable creative performances working from established previs concepts and ideas
  • Quality animation skills which demonstrate a thorough and creative understanding of weight, timing and performance
  • Demonstrate the ability to animate full range of creatures and characters
  • Strong understanding of physical performance and fight choreography and timing
  • Strong ability to translate approved concepts and background story into believable characters
  • Good reference and analysis skills to improve both technically and visually
  • Deliver animations to required technical specifications and within milestones
  • Work well within a pipeline which uses dynamics and cloth to enhance performance
  • Technically aware of workflow within rendering pipeline to get the best results for each shot
  • Proven experience in Maya, or similar animation packages
  • Be open to and willing to act upon direction.

As part of our team your responsibilities will include:

  • A high attention to detail involving additional research where necessary to improve detail
  • Highly self-motivated in both delivering believable characters while focussed on the quality and continuity of each shot
  • Highly creative within a technical environment
  • Strong communication and interpersonal skills
  • The ability to multi task and prioritise in order to achieve milestones
  • Work well within a small established team and pipeline
  • Working to deadlines
  • Ability to follow given direction.
  • Attention to detail when working within character ideas and shot requirements
  • Good Communication skills both written and verbal.
  • Production experience is highly regarded.

The position is in-house at our Sydney CBD-based studio and will be a 1 year contract. Probationary periods will apply.

Please send your show reel (DVD or web link is preferable) to