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newish character... umm... guy. Yeah.

Submitted by J I Styles on

just wanted to get some hobby stuff out, so made this guy.

[img]http://server4.uploadit.org/files/271103-lokus_pose01.jpg[/img]

[img]http://server4.uploadit.org/files/271103-lokus_pose02.jpg[/img]

[img]http://server4.uploadit.org/files/271103-lokus_pose03.jpg[/img]

figure I may do some more little accessories, and do another iterative pass to improve the skin; Ideas? comments?

Submitted by jacobt on Fri, 28/11/03 - 12:12 AM Permalink

Really nice work on the skin there Joel. The way you've painted the skin is pretty cool, the muscles and lighting in the second shot look really well done. As for crits, it looks like he might have an excessive overbite or a thin lower lip, this may just be a personal preference tho.

Nice work!

Submitted by J I Styles on Fri, 28/11/03 - 1:36 AM Permalink

better post a few specs...

1704 polys,
1 1024^2 texture
no lighting

note, I think I stuffed this actually... I always do 100% self illumination so it's just the skin, no lighting, but I think I may have left it at 80% self illum when I was checking in-game vertex lighting; oopsies. ah well.

Submitted by Sorceror Bob on Fri, 28/11/03 - 1:47 AM Permalink

I think the abba dabbas lack volume, I think the entire abdomen looks a little glued on to be honest. Well, it especially looks weird in the lowest pictures. Maybe you could push some more verts into the geometry - define the mesh in that area so that the texture doesn't have to do all the work..

Break up that symmetry!!

Still looks good ;D

Submitted by jacobt on Fri, 28/11/03 - 1:58 AM Permalink

I really though it'd be okay to leave it at 80%... 100% self lit always seems to be too flat and unrealistic. Don't largely self lit (as opposed to completely self lit) models with default lighting give a better impression of the final result anyway?

Submitted by rezn0r on Fri, 28/11/03 - 1:58 AM Permalink

Also his loincloth is only one sided so you can see through it when you look at him from the back.

I like the texture. Reminds me of the old game Outcast... if there were a sequel this guy would fit in.

Scott.

Submitted by Ninja on Fri, 28/11/03 - 3:49 AM Permalink

Nice work joel [:)] love the texturing as usual although his abs look a little too tight or small compared to his chest, apart from that excellent work on the texturing and model [:)].

Submitted by Aven on Fri, 28/11/03 - 8:25 AM Permalink

Looks quite nice. His whole stomach area is a little too square though. he needs to taper down a little. Also, the front of his abs look like they have been cut out from styrofome. The texture there just needs to be softened up a little. Other wise. quite nice.

Submitted by smeg (not verified) on Fri, 28/11/03 - 11:55 AM Permalink

His neck is really long. There was something about it that made him look oddly disproportionate, and I recon its that huge neck. But then again that could just be a styles thing, hoho go my wit :P

Submitted by JonathanKerr on Fri, 28/11/03 - 1:34 PM Permalink

I think the thighs might be a bit short - but if he's supposed to be short, it's not all bad. Actually, from the side view, it might be the shins. His head is quite normally proportioned and his shoulders are 3 heads across, a normal proportion.

I dont think his neck is too long - but maybe his traps are underdeveloped considering how ripped he is. His hands look very wide in the side profile.

It's tought this one, some bits look fine, and then in other views other things seem in disproportion depending on what you're comparing it to.

Fantastic textures? All drawn yourself? The forearms really impressed me.

Submitted by J I Styles on Fri, 28/11/03 - 8:28 PM Permalink

hehe, I love these comments [:)]

When I get some time today, I'll elaborate on what's up with him and what's next :)

for now, I'll say: yes. legs need little proportion fixes, skin still needs 1 or 2 passes, all still wip [:)] Cheers guys!

Submitted by Makk on Sat, 29/11/03 - 7:35 AM Permalink

Nice. I really like the bottom half, cloth is done well. Infact the whole of the bottom is really good.
The top half kinda bugs me, like the helmet doesnt seem to fit in.....I dunno, its probably just me! [B)] and the neck is bothering me (I cant seem to figure out why either)
Good paint job [8D]

Submitted by bomberman (not verified) on Sat, 29/11/03 - 9:11 AM Permalink

ITS HUGE MAKK, dear god if I punched him then it would break cause it just cant suport the weight of his head on such a thin frame :P

Submitted by JonathanKerr on Sat, 29/11/03 - 4:06 PM Permalink

Part of the prob could be with the torso. There's a bit of cloth above the waist line which is tricking my eye into thinking that's where the waist starts.

Submitted by Ionized on Mon, 01/12/03 - 10:36 PM Permalink

Overall nice job, though I do agree that the head is kind of strange. The profile is a little weak and the chin and jawline could do with some more accentuation. They seem to get lost slightly around the neck area. The forehead itslef seems a bit too big when compared to the size of the actual helmet.

The textures are very good though and you show a good understanding of anatomy. The only thing that bugs me is that the pectorals seem a bit ill defined. I'm only reacting to this in the front view though, on the side they seem very good. You could also perhaps define the collar bone a bit more. This would create a greater separation between the chest and neck area. Other than that, really good work on the muscles. I would hesitate to say that you could have more of a contrast in your tonal range, but then I understand that it's a stylistic descision. You've done a good job. Understated but very effective.

The lower body looks great. Very nice detailing on the pants and loincloth. It would be almost good to see more of these details in the upperbody in the form of jewlery or more tatoos.

OK, I'm finished.. good job :)

Posted by J I Styles on

just wanted to get some hobby stuff out, so made this guy.

[img]http://server4.uploadit.org/files/271103-lokus_pose01.jpg[/img]

[img]http://server4.uploadit.org/files/271103-lokus_pose02.jpg[/img]

[img]http://server4.uploadit.org/files/271103-lokus_pose03.jpg[/img]

figure I may do some more little accessories, and do another iterative pass to improve the skin; Ideas? comments?


Submitted by jacobt on Fri, 28/11/03 - 12:12 AM Permalink

Really nice work on the skin there Joel. The way you've painted the skin is pretty cool, the muscles and lighting in the second shot look really well done. As for crits, it looks like he might have an excessive overbite or a thin lower lip, this may just be a personal preference tho.

Nice work!

Submitted by J I Styles on Fri, 28/11/03 - 1:36 AM Permalink

better post a few specs...

1704 polys,
1 1024^2 texture
no lighting

note, I think I stuffed this actually... I always do 100% self illumination so it's just the skin, no lighting, but I think I may have left it at 80% self illum when I was checking in-game vertex lighting; oopsies. ah well.

Submitted by Sorceror Bob on Fri, 28/11/03 - 1:47 AM Permalink

I think the abba dabbas lack volume, I think the entire abdomen looks a little glued on to be honest. Well, it especially looks weird in the lowest pictures. Maybe you could push some more verts into the geometry - define the mesh in that area so that the texture doesn't have to do all the work..

Break up that symmetry!!

Still looks good ;D

Submitted by jacobt on Fri, 28/11/03 - 1:58 AM Permalink

I really though it'd be okay to leave it at 80%... 100% self lit always seems to be too flat and unrealistic. Don't largely self lit (as opposed to completely self lit) models with default lighting give a better impression of the final result anyway?

Submitted by rezn0r on Fri, 28/11/03 - 1:58 AM Permalink

Also his loincloth is only one sided so you can see through it when you look at him from the back.

I like the texture. Reminds me of the old game Outcast... if there were a sequel this guy would fit in.

Scott.

Submitted by Ninja on Fri, 28/11/03 - 3:49 AM Permalink

Nice work joel [:)] love the texturing as usual although his abs look a little too tight or small compared to his chest, apart from that excellent work on the texturing and model [:)].

Submitted by Aven on Fri, 28/11/03 - 8:25 AM Permalink

Looks quite nice. His whole stomach area is a little too square though. he needs to taper down a little. Also, the front of his abs look like they have been cut out from styrofome. The texture there just needs to be softened up a little. Other wise. quite nice.

Submitted by smeg (not verified) on Fri, 28/11/03 - 11:55 AM Permalink

His neck is really long. There was something about it that made him look oddly disproportionate, and I recon its that huge neck. But then again that could just be a styles thing, hoho go my wit :P

Submitted by JonathanKerr on Fri, 28/11/03 - 1:34 PM Permalink

I think the thighs might be a bit short - but if he's supposed to be short, it's not all bad. Actually, from the side view, it might be the shins. His head is quite normally proportioned and his shoulders are 3 heads across, a normal proportion.

I dont think his neck is too long - but maybe his traps are underdeveloped considering how ripped he is. His hands look very wide in the side profile.

It's tought this one, some bits look fine, and then in other views other things seem in disproportion depending on what you're comparing it to.

Fantastic textures? All drawn yourself? The forearms really impressed me.

Submitted by J I Styles on Fri, 28/11/03 - 8:28 PM Permalink

hehe, I love these comments [:)]

When I get some time today, I'll elaborate on what's up with him and what's next :)

for now, I'll say: yes. legs need little proportion fixes, skin still needs 1 or 2 passes, all still wip [:)] Cheers guys!

Submitted by Makk on Sat, 29/11/03 - 7:35 AM Permalink

Nice. I really like the bottom half, cloth is done well. Infact the whole of the bottom is really good.
The top half kinda bugs me, like the helmet doesnt seem to fit in.....I dunno, its probably just me! [B)] and the neck is bothering me (I cant seem to figure out why either)
Good paint job [8D]

Submitted by bomberman (not verified) on Sat, 29/11/03 - 9:11 AM Permalink

ITS HUGE MAKK, dear god if I punched him then it would break cause it just cant suport the weight of his head on such a thin frame :P

Submitted by JonathanKerr on Sat, 29/11/03 - 4:06 PM Permalink

Part of the prob could be with the torso. There's a bit of cloth above the waist line which is tricking my eye into thinking that's where the waist starts.

Submitted by Ionized on Mon, 01/12/03 - 10:36 PM Permalink

Overall nice job, though I do agree that the head is kind of strange. The profile is a little weak and the chin and jawline could do with some more accentuation. They seem to get lost slightly around the neck area. The forehead itslef seems a bit too big when compared to the size of the actual helmet.

The textures are very good though and you show a good understanding of anatomy. The only thing that bugs me is that the pectorals seem a bit ill defined. I'm only reacting to this in the front view though, on the side they seem very good. You could also perhaps define the collar bone a bit more. This would create a greater separation between the chest and neck area. Other than that, really good work on the muscles. I would hesitate to say that you could have more of a contrast in your tonal range, but then I understand that it's a stylistic descision. You've done a good job. Understated but very effective.

The lower body looks great. Very nice detailing on the pants and loincloth. It would be almost good to see more of these details in the upperbody in the form of jewlery or more tatoos.

OK, I'm finished.. good job :)