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Warlords Battlecry III -cover art

Submitted by LeeSmith on

Here's a cover I did for the fantasy RTS 'Warlords Battlecry III' from Infinite Interactive. There were a couple of minor changes made by the publisher after I delivered the work, but unfortunately I don't know who that was to give them credit also.

I would really love any comments you have (except for on the logo, I didn't design that).

[img]http://www.shawawa.com/i2/wbc3.jpg[/img]

Thanks :)

Submitted by Jacana on Sun, 08/02/04 - 12:49 AM Permalink

Hey Lee - if I say bad stuff does that mean you'll tell Steve never to hire me? ;)

I like the texture of the scales on the dragon - very cool :) Very much reminds me of how a true D&D style dragon should look.

My only real pick is on the fighter. I look at him and just feel there is something a bit... off?... on his torso and ab's. I wish I knew more technical terms or artistic style to describe what I am a unsure of. It may be that they seem quite large to me in comparsion with his arms and that they are a bit too perfect. He's a fighter not wearing any armour. I guess maybe a few more scars would make me feel a bit better about the look.

The only other thing I look at is his chest and think the shadows below the pec's give him a bit of a "man boob" look. Mind you it's not as over exaggerated as that but wonder if the shading lines may not be a bit too thick or pronounced.

*crawls back into her programming cave*

Submitted by J I Styles on Sun, 08/02/04 - 1:16 AM Permalink

Strongest point I think is the composition of the piece - feels nicely centered to draw attention to the important bits.
The arms feel quite short to me for how stocky they are - kinda looks like "dwarf arms" [:)] The placement of the elbow and the way the front most arm is bent is a bit lost in the image too - less a bend, more a curve.

Submitted by Makk on Sun, 08/02/04 - 2:41 AM Permalink

Yeah, his waist/abs area is quite large compared to his biceps and arms.
I gotta say that I dont really like the composition. The reason being that the focal point is too high on the shot, leaving too much space below that doesnt really do much. Maybe chopping a small bit off near the bottom, or adding some more to the top (say, to the tip of the blade) to unify the composition.
I dunno, Im probably talking out my ass.
Overall though, its very nice, I like the way you rendered it.
Painter or PS?

Posted by LeeSmith on

Here's a cover I did for the fantasy RTS 'Warlords Battlecry III' from Infinite Interactive. There were a couple of minor changes made by the publisher after I delivered the work, but unfortunately I don't know who that was to give them credit also.

I would really love any comments you have (except for on the logo, I didn't design that).

[img]http://www.shawawa.com/i2/wbc3.jpg[/img]

Thanks :)


Submitted by Jacana on Sun, 08/02/04 - 12:49 AM Permalink

Hey Lee - if I say bad stuff does that mean you'll tell Steve never to hire me? ;)

I like the texture of the scales on the dragon - very cool :) Very much reminds me of how a true D&D style dragon should look.

My only real pick is on the fighter. I look at him and just feel there is something a bit... off?... on his torso and ab's. I wish I knew more technical terms or artistic style to describe what I am a unsure of. It may be that they seem quite large to me in comparsion with his arms and that they are a bit too perfect. He's a fighter not wearing any armour. I guess maybe a few more scars would make me feel a bit better about the look.

The only other thing I look at is his chest and think the shadows below the pec's give him a bit of a "man boob" look. Mind you it's not as over exaggerated as that but wonder if the shading lines may not be a bit too thick or pronounced.

*crawls back into her programming cave*

Submitted by J I Styles on Sun, 08/02/04 - 1:16 AM Permalink

Strongest point I think is the composition of the piece - feels nicely centered to draw attention to the important bits.
The arms feel quite short to me for how stocky they are - kinda looks like "dwarf arms" [:)] The placement of the elbow and the way the front most arm is bent is a bit lost in the image too - less a bend, more a curve.

Submitted by Makk on Sun, 08/02/04 - 2:41 AM Permalink

Yeah, his waist/abs area is quite large compared to his biceps and arms.
I gotta say that I dont really like the composition. The reason being that the focal point is too high on the shot, leaving too much space below that doesnt really do much. Maybe chopping a small bit off near the bottom, or adding some more to the top (say, to the tip of the blade) to unify the composition.
I dunno, Im probably talking out my ass.
Overall though, its very nice, I like the way you rendered it.
Painter or PS?