Skip to main content

Alien Warrior

Some friends and I are working on a mod (doord is in on this)
[img]http://www.boomspeed.com/sorcerorbob/alien2.jpg[/img]

2158 is the polycount so far.. I've changed a few things since this rendering, two of the things on each shin are gone.

Comments and crits are welcome.. I'd like to get the polycount up to 3k, so if you think i can add something, post it up.

Submitted by inglis on Thu, 06/03/03 - 8:28 PM Permalink

nice work bob :)
cant think of anything major you could add to him. he seems good as he is.
hes shoes look like clogs :) but im sure when you texture theyll be right :p
keep the updates coming'

Submitted by Malus on Thu, 06/03/03 - 10:41 PM Permalink

Nice stuff.
I agree with inglis, the shoes need work, maybe jazz up his torso armour if youve got more polys to work with, inlet valves, hoses etc.
Also his belt looks kinda boring, maybe doe something with that.
Nice idea though.

Dean Ferguson - 3D/2D Artist

http://www.inkmancomic.com/dean/portfolio/index.html

Submitted by Sorceror Bob on Fri, 07/03/03 - 12:23 AM Permalink

cheers, i really hate the shoes as well:) thanks for helping me get a bit more motivated about them :P
I'll see what i can do about the other stuff too.. thanks

Submitted by souri on Fri, 07/03/03 - 11:09 AM Permalink

Hey, cool model!.. is he humanoid? He has three fingers! [:)] His elbow looks smaller than his wrists, but it kinda looks stylised that way.. can't wait to see ya texture him!

Submitted by Sorceror Bob on Wed, 12/03/03 - 9:37 AM Permalink

update!!
[img]http://www.boomspeed.com/sorcerorbob/1.jpg[/img]
[img]http://www.boomspeed.com/sorcerorbob/2.jpg[/img]

Heres the finished mesh, still open for crits.

Hes gonna be heading into ut2k3.. Got a fair bit of work to do on him, but if anyone would like to make a skin for him, let me know and I'll email the sdk to you.

2982 polies. Some areas I could definately optimise, but I'm not gonna do it. I wanted him to be 3k, and 3k he'll be.. Hes got enough accesories to sink a battleship, so i dont need to be too concerned about cleaning one area to push to another.

comments and crits welcome!

Submitted by Doord on Fri, 14/03/03 - 9:53 PM Permalink

The last post of it starting to look very nice. I think some of the polys could be moved around. Eg. from the chest armor to the groin area. Also don't forget to add areas for the weapons and item. I couldn't look at the .3DS because my computer is in Canberra. And the 2D art I have done for this looks very different, but this version is starting to look very nice. I counldn't send you the art because the scanner has stop working. But there is no need for it now.

Anyway good work.

Submitted by JonathanKerr on Tue, 25/03/03 - 10:50 PM Permalink

I'm thinking his thighs should be a little bigger. He's got a hulking frame but his thighs (where a lot of leg power is) seem very normal.

I think it's a good idea you got rid of those 'spikes' that are in your 2nd-to-last post. If this is a hi-tech alien soldier, then spikes wouldn't need to be on it. Spikes and barbs are something a primitive, undeveloped culture would use.

I actually prefer the body-armour with the tubes coming out the front over the one in the final post. It makes it look like a respiratory device - and is a striking feature. I think you should put that back in ;). Perhaps you could integrate this feature into the face as well. IMO - the face design (while technically proficient) reminds me very much of an orc or a caricature of a human - the thick lips, jutting brow and sunken eyes give it a brutish look. This is not to say that alien races can't be brutish but I just think it's a little too human... Having said that - if this is not an alien soldier, then you should disregard my comments.

I like the skull cap design helmet. It's a lot more original that the generic 'big visor covering facial features' type thing. Good stuff.

Submitted by Malus on Tue, 25/03/03 - 11:24 PM Permalink

JonathanKerr: I think your right about the thighs but saying the spikes shouldn't be there because only primitive tribes have spikes is a little short sighted, he seems like a warrior race and spikes are something used for defense, decoration, to induce fear or it could just be a cultural thing, a sign of authority/rank etc.

Submitted by JonathanKerr on Wed, 26/03/03 - 3:21 AM Permalink

quote:Originally posted by Malus

JonathanKerr: I think your right about the thighs but saying the spikes shouldn't be there because only primitive tribes have spikes is a little short sighted, he seems like a warrior race and spikes are something used for defense, decoration, to induce fear or it could just be a cultural thing, a sign of authority/rank etc.

I just consider spikes a convention of 'fantasy' style art. Futuristic technology tends to be very streamlined and utopian in style. Which is not to say an unadvanced race wouldn't be capable of having powerful technology...

Submitted by Malus on Wed, 26/03/03 - 9:49 AM Permalink

quote:Futuristic technology tends to be very streamlined and utopian in style.

Been to the future recently have you lol. I find it strange that people can say as a fact that the future is like this.... his view of futuristic is just as valid, it more personal opinion that you don't like spikes isn't it?
Not having a dig the comment just suprised me.

Submitted by JonathanKerr on Wed, 26/03/03 - 11:34 PM Permalink

quote:

Been to the future recently have you lol.

Yes, I have. In fact, I'm there now. Hold on, now it's the present. Well technically (if you believe Hawking) the future doesn't exist, there is only the 'now' or something like that. I do see your point though. I have tried to think of futuristic stuff that has spikes - the only example I could come up with was Mad Max post-apocalyptic stuff. Lots of spikes there, I suppose (but I'd only call that futuristic in a time/space sense as opposed to technological sense).

quote:it more personal opinion that you don't like spikes isn't it?

On technological things, yes ;). Heh heh. That's what this is all about - I gave my opinion. You don't mind spikes on tech thingees, so you gave yours. Hurrah for free speech. Some people don't like clog-like shoes on techno-soldiers but that's not to say that in the future solders can't have clog-like shoes.

I don't normally add 'IMO' when I give opinions because 1.) I don't really like the term and 2.) It goes without saying - this is an internet board after all which means opinions are not in short supply. People can disregard my thoughts at will - I don't consider them to have more weight than anyone elses. Don't think I'm jumping down your throat or anything coz I'm not but it seems funny to me to knock (for want of a better word)my opinion about 'spikes' in a post that defends the right to an opinion.

Videogames are a funny one. You have to design within the accepted conventions but not too far inside otherwise designs appear cliched and not too far outside, otherwise the users won't be able to suspend their belief.

Submitted by Malus on Thu, 27/03/03 - 12:02 AM Permalink

Sorry man wasn't meaning to knock your opinion, my bad, guess I was just having a bad day, my apologies. Back to the post, its looking cool, hopefully if you release an SDK I'll have time to skin the little bugger.

Some friends and I are working on a mod (doord is in on this)
[img]http://www.boomspeed.com/sorcerorbob/alien2.jpg[/img]

2158 is the polycount so far.. I've changed a few things since this rendering, two of the things on each shin are gone.

Comments and crits are welcome.. I'd like to get the polycount up to 3k, so if you think i can add something, post it up.


Submitted by inglis on Thu, 06/03/03 - 8:28 PM Permalink

nice work bob :)
cant think of anything major you could add to him. he seems good as he is.
hes shoes look like clogs :) but im sure when you texture theyll be right :p
keep the updates coming'

Submitted by Malus on Thu, 06/03/03 - 10:41 PM Permalink

Nice stuff.
I agree with inglis, the shoes need work, maybe jazz up his torso armour if youve got more polys to work with, inlet valves, hoses etc.
Also his belt looks kinda boring, maybe doe something with that.
Nice idea though.

Dean Ferguson - 3D/2D Artist

http://www.inkmancomic.com/dean/portfolio/index.html

Submitted by Sorceror Bob on Fri, 07/03/03 - 12:23 AM Permalink

cheers, i really hate the shoes as well:) thanks for helping me get a bit more motivated about them :P
I'll see what i can do about the other stuff too.. thanks

Submitted by souri on Fri, 07/03/03 - 11:09 AM Permalink

Hey, cool model!.. is he humanoid? He has three fingers! [:)] His elbow looks smaller than his wrists, but it kinda looks stylised that way.. can't wait to see ya texture him!

Submitted by Sorceror Bob on Wed, 12/03/03 - 9:37 AM Permalink

update!!
[img]http://www.boomspeed.com/sorcerorbob/1.jpg[/img]
[img]http://www.boomspeed.com/sorcerorbob/2.jpg[/img]

Heres the finished mesh, still open for crits.

Hes gonna be heading into ut2k3.. Got a fair bit of work to do on him, but if anyone would like to make a skin for him, let me know and I'll email the sdk to you.

2982 polies. Some areas I could definately optimise, but I'm not gonna do it. I wanted him to be 3k, and 3k he'll be.. Hes got enough accesories to sink a battleship, so i dont need to be too concerned about cleaning one area to push to another.

comments and crits welcome!

Submitted by Doord on Fri, 14/03/03 - 9:53 PM Permalink

The last post of it starting to look very nice. I think some of the polys could be moved around. Eg. from the chest armor to the groin area. Also don't forget to add areas for the weapons and item. I couldn't look at the .3DS because my computer is in Canberra. And the 2D art I have done for this looks very different, but this version is starting to look very nice. I counldn't send you the art because the scanner has stop working. But there is no need for it now.

Anyway good work.

Submitted by JonathanKerr on Tue, 25/03/03 - 10:50 PM Permalink

I'm thinking his thighs should be a little bigger. He's got a hulking frame but his thighs (where a lot of leg power is) seem very normal.

I think it's a good idea you got rid of those 'spikes' that are in your 2nd-to-last post. If this is a hi-tech alien soldier, then spikes wouldn't need to be on it. Spikes and barbs are something a primitive, undeveloped culture would use.

I actually prefer the body-armour with the tubes coming out the front over the one in the final post. It makes it look like a respiratory device - and is a striking feature. I think you should put that back in ;). Perhaps you could integrate this feature into the face as well. IMO - the face design (while technically proficient) reminds me very much of an orc or a caricature of a human - the thick lips, jutting brow and sunken eyes give it a brutish look. This is not to say that alien races can't be brutish but I just think it's a little too human... Having said that - if this is not an alien soldier, then you should disregard my comments.

I like the skull cap design helmet. It's a lot more original that the generic 'big visor covering facial features' type thing. Good stuff.

Submitted by Malus on Tue, 25/03/03 - 11:24 PM Permalink

JonathanKerr: I think your right about the thighs but saying the spikes shouldn't be there because only primitive tribes have spikes is a little short sighted, he seems like a warrior race and spikes are something used for defense, decoration, to induce fear or it could just be a cultural thing, a sign of authority/rank etc.

Submitted by JonathanKerr on Wed, 26/03/03 - 3:21 AM Permalink

quote:Originally posted by Malus

JonathanKerr: I think your right about the thighs but saying the spikes shouldn't be there because only primitive tribes have spikes is a little short sighted, he seems like a warrior race and spikes are something used for defense, decoration, to induce fear or it could just be a cultural thing, a sign of authority/rank etc.

I just consider spikes a convention of 'fantasy' style art. Futuristic technology tends to be very streamlined and utopian in style. Which is not to say an unadvanced race wouldn't be capable of having powerful technology...

Submitted by Malus on Wed, 26/03/03 - 9:49 AM Permalink

quote:Futuristic technology tends to be very streamlined and utopian in style.

Been to the future recently have you lol. I find it strange that people can say as a fact that the future is like this.... his view of futuristic is just as valid, it more personal opinion that you don't like spikes isn't it?
Not having a dig the comment just suprised me.

Submitted by JonathanKerr on Wed, 26/03/03 - 11:34 PM Permalink

quote:

Been to the future recently have you lol.

Yes, I have. In fact, I'm there now. Hold on, now it's the present. Well technically (if you believe Hawking) the future doesn't exist, there is only the 'now' or something like that. I do see your point though. I have tried to think of futuristic stuff that has spikes - the only example I could come up with was Mad Max post-apocalyptic stuff. Lots of spikes there, I suppose (but I'd only call that futuristic in a time/space sense as opposed to technological sense).

quote:it more personal opinion that you don't like spikes isn't it?

On technological things, yes ;). Heh heh. That's what this is all about - I gave my opinion. You don't mind spikes on tech thingees, so you gave yours. Hurrah for free speech. Some people don't like clog-like shoes on techno-soldiers but that's not to say that in the future solders can't have clog-like shoes.

I don't normally add 'IMO' when I give opinions because 1.) I don't really like the term and 2.) It goes without saying - this is an internet board after all which means opinions are not in short supply. People can disregard my thoughts at will - I don't consider them to have more weight than anyone elses. Don't think I'm jumping down your throat or anything coz I'm not but it seems funny to me to knock (for want of a better word)my opinion about 'spikes' in a post that defends the right to an opinion.

Videogames are a funny one. You have to design within the accepted conventions but not too far inside otherwise designs appear cliched and not too far outside, otherwise the users won't be able to suspend their belief.

Submitted by Malus on Thu, 27/03/03 - 12:02 AM Permalink

Sorry man wasn't meaning to knock your opinion, my bad, guess I was just having a bad day, my apologies. Back to the post, its looking cool, hopefully if you release an SDK I'll have time to skin the little bugger.