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Tweedle Dum/Dee siamese twins

Submitted by Malus on

Heres the latest piece I'm working on for a Cgtalk comp.

Tweedle Dum and Tweedle Dee have been sewn together by the Mad hatter during a drunken tea party gone wrong. lol

Concept
[IMG]http://www.inkmancomic.com/dean/WIP/Tweedleconcept.jpg[/IMG]

Model so far - 4414 polygons

ball and chain - 422 polygons
Model without ball and chain - 3992

The comp requires the model to be under 4000 so for that I'll remove the ball and chain.

[IMG]http://www.inkmancomic.com/dean/WIP/tweedleheadwip.jpg[/IMG]
[IMG]http://www.inkmancomic.com/dean/WIP/tweedlewip01.jpg[/IMG]
[IMG]http://www.inkmancomic.com/dean/WIP/tweedlewip02.jpg[/IMG]

Submitted by Pantmonger on Thu, 22/05/03 - 5:33 PM Permalink

Cool, I love the flab under the man boobs, and the loose pants, tiss with the godness.

Pantmonger

Submitted by Malus on Mon, 26/05/03 - 12:28 PM Permalink

Updated the models progress above. :)
And yes Major Clod I am a little sick, but I only use my powers for goodness, never badness. lol

Submitted by Pantmonger on Mon, 26/05/03 - 6:11 PM Permalink

Nice big rounded cheeks and jaw. Most good.

Good finish, I like his hump

Pantmonger

Submitted by Dan Ward on Mon, 26/05/03 - 6:49 PM Permalink

That looks damn cool malus well done, id have to say its one of those models i see and go .. hmm thats cool i want to do something like that :)

Submitted by souri on Tue, 27/05/03 - 1:01 AM Permalink

Very cool model. Some serious manboob and love handle action happening there! :)

Submitted by Pantmonger on Thu, 05/06/03 - 5:29 AM Permalink

Nicceeeeee.

I like, what the final poly count etc.

Pantmonger

Submitted by Brain on Thu, 05/06/03 - 5:40 AM Permalink

Exactly what I said when I scrolled down and saw it:

"aaAAWWW FUCKEN MAD!!!" @:-D

Submitted by Malus on Thu, 05/06/03 - 5:52 AM Permalink

3392 polys (tris) without ball and chain
4414 polys (tris) with ball and chain
4 x 256 x 256 textures

Thanks Pants/Brain, pretty happy with him too, will rework the pants and metal textures though.

Submitted by Malus on Sat, 14/06/03 - 9:50 AM Permalink

Boy a whole 4 comments. [:P] Im animating him soon-ish

Submitted by trankillity on Tue, 01/07/03 - 6:14 AM Permalink

That looks great :D

Would have gone down well in American McGee's Alice a few years back.

Submitted by Malus on Tue, 29/07/03 - 8:22 PM Permalink

Trankillity: American McGee actually checked it out on CGtalk and said it was cool. :P

Submitted by Makk on Tue, 12/08/03 - 4:11 AM Permalink

Great work Malus :)
Nice mesh and textures

Submitted by J I Styles on Sat, 16/08/03 - 12:43 AM Permalink

Fantastic model, has real character which is strangely enough getting kind of rare these days.

Only crit I can offer is to try and improve on your metals and fabrics - hard edging wrinkles where they pinch in at joints and smoothly flowing and evening out is key in fabrics. Your metals could really do with some rim highlighting. Other than that, pop the highlights a little more from your main topdown light source.

Looking good, keep it up

Submitted by Malus on Sat, 16/08/03 - 9:37 AM Permalink

Thanks for that J.I, I try hard to give my characters a bit more depth, doesn't always happen but its good to hear you think I suceeded with this guy.

Your right about that metal and fabric, I was never happy with them, even the skin urks me actually, the shadows are too 'black'.
One of the things I'm really looking forward too at work is picking up my texturing skills so hopefully you'll be seeing some better quality in my personal work.

BTW, I like the way you critique, its a rare thing to have someone give constructive crits these days.

Posted by Malus on

Heres the latest piece I'm working on for a Cgtalk comp.

Tweedle Dum and Tweedle Dee have been sewn together by the Mad hatter during a drunken tea party gone wrong. lol

Concept
[IMG]http://www.inkmancomic.com/dean/WIP/Tweedleconcept.jpg[/IMG]

Model so far - 4414 polygons

ball and chain - 422 polygons
Model without ball and chain - 3992

The comp requires the model to be under 4000 so for that I'll remove the ball and chain.

[IMG]http://www.inkmancomic.com/dean/WIP/tweedleheadwip.jpg[/IMG]
[IMG]http://www.inkmancomic.com/dean/WIP/tweedlewip01.jpg[/IMG]
[IMG]http://www.inkmancomic.com/dean/WIP/tweedlewip02.jpg[/IMG]


Submitted by Pantmonger on Thu, 22/05/03 - 5:33 PM Permalink

Cool, I love the flab under the man boobs, and the loose pants, tiss with the godness.

Pantmonger

Submitted by Malus on Mon, 26/05/03 - 12:28 PM Permalink

Updated the models progress above. :)
And yes Major Clod I am a little sick, but I only use my powers for goodness, never badness. lol

Submitted by Pantmonger on Mon, 26/05/03 - 6:11 PM Permalink

Nice big rounded cheeks and jaw. Most good.

Good finish, I like his hump

Pantmonger

Submitted by Dan Ward on Mon, 26/05/03 - 6:49 PM Permalink

That looks damn cool malus well done, id have to say its one of those models i see and go .. hmm thats cool i want to do something like that :)

Submitted by souri on Tue, 27/05/03 - 1:01 AM Permalink

Very cool model. Some serious manboob and love handle action happening there! :)

Submitted by Pantmonger on Thu, 05/06/03 - 5:29 AM Permalink

Nicceeeeee.

I like, what the final poly count etc.

Pantmonger

Submitted by Brain on Thu, 05/06/03 - 5:40 AM Permalink

Exactly what I said when I scrolled down and saw it:

"aaAAWWW FUCKEN MAD!!!" @:-D

Submitted by Malus on Thu, 05/06/03 - 5:52 AM Permalink

3392 polys (tris) without ball and chain
4414 polys (tris) with ball and chain
4 x 256 x 256 textures

Thanks Pants/Brain, pretty happy with him too, will rework the pants and metal textures though.

Submitted by Malus on Sat, 14/06/03 - 9:50 AM Permalink

Boy a whole 4 comments. [:P] Im animating him soon-ish

Submitted by trankillity on Tue, 01/07/03 - 6:14 AM Permalink

That looks great :D

Would have gone down well in American McGee's Alice a few years back.

Submitted by Malus on Tue, 29/07/03 - 8:22 PM Permalink

Trankillity: American McGee actually checked it out on CGtalk and said it was cool. :P

Submitted by Makk on Tue, 12/08/03 - 4:11 AM Permalink

Great work Malus :)
Nice mesh and textures

Submitted by J I Styles on Sat, 16/08/03 - 12:43 AM Permalink

Fantastic model, has real character which is strangely enough getting kind of rare these days.

Only crit I can offer is to try and improve on your metals and fabrics - hard edging wrinkles where they pinch in at joints and smoothly flowing and evening out is key in fabrics. Your metals could really do with some rim highlighting. Other than that, pop the highlights a little more from your main topdown light source.

Looking good, keep it up

Submitted by Malus on Sat, 16/08/03 - 9:37 AM Permalink

Thanks for that J.I, I try hard to give my characters a bit more depth, doesn't always happen but its good to hear you think I suceeded with this guy.

Your right about that metal and fabric, I was never happy with them, even the skin urks me actually, the shadows are too 'black'.
One of the things I'm really looking forward too at work is picking up my texturing skills so hopefully you'll be seeing some better quality in my personal work.

BTW, I like the way you critique, its a rare thing to have someone give constructive crits these days.