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Bubblegum crisis hard suit

Submitted by ironikart on

Been working on this for the past couple of days, before the comp starts again. I'm still relatively new at making low poly stuff, but really enjoying it. I was aiming for about 3500 with this character and it's currently at 3372, so I have some room for improvements if you guys have any suggestions?

Its a character taken from the Anime series Bubblegum crisis that was on SBS a couple of years back. The texturing isn't 100% true to the series... I like these colours better [:)]

I used the edgemap plugin from a post I saw in here about a week ago to render the wireframe view. I was impressed by the way Chris presented his work in the last competition.
[img]http://www.speedis.org/images/345833.jpg[/img]
EDIT: most obvious flaws I can see for myself are the shoulders... they don't deform too well, but I'm still working on that[8)]

Submitted by Ninja on Fri, 25/07/03 - 12:33 AM Permalink

Awesome work ironikart [:D] Yeah that edge map is a very good plugin it presents work really well i use it on all my renders ....... Do you have MSN messenger ? hehe good to see a multimedia artist going further onto 3D [:)] I rekon dirty up the textures that will make it awesome !!!!

Good work as usual.........[:D]

Submitted by Malus on Fri, 25/07/03 - 4:29 AM Permalink

Very nice Ironkart, a big improvement on your last model. [:)]

As for critiques, I like the head, back and areas of the torso but the boots in the side shot are strange, very blocky and low poly compared to the rest of the mesh, they're meant to look more like stilettoes.

Some seams (head,groin) and texture stretching too (yellow vents? on the boots)which you should be able to fix since the map isn't overly detailed in most areas.
You could cut back in the polys in the lower arms too without too much noticable 'chunk-ification'.
Also can't tell what the hands are like with that image either.

Great stuff man. Keep it up. [:D]

Submitted by JonathanKerr on Fri, 25/07/03 - 8:02 PM Permalink

quote: ...'chunk-ification'.

Good word. I'm gonna steal it.

Submitted by Malus on Fri, 25/07/03 - 8:03 PM Permalink

Its latin for making something seem blocky. [:P]

Submitted by Makk on Tue, 12/08/03 - 4:14 AM Permalink

Good stuff ironikart
I like the colours you have chosen and the skin is nice and simple (and well excuted too)
I like the render too :)

Posted by ironikart on

Been working on this for the past couple of days, before the comp starts again. I'm still relatively new at making low poly stuff, but really enjoying it. I was aiming for about 3500 with this character and it's currently at 3372, so I have some room for improvements if you guys have any suggestions?

Its a character taken from the Anime series Bubblegum crisis that was on SBS a couple of years back. The texturing isn't 100% true to the series... I like these colours better [:)]

I used the edgemap plugin from a post I saw in here about a week ago to render the wireframe view. I was impressed by the way Chris presented his work in the last competition.
[img]http://www.speedis.org/images/345833.jpg[/img]
EDIT: most obvious flaws I can see for myself are the shoulders... they don't deform too well, but I'm still working on that[8)]


Submitted by Ninja on Fri, 25/07/03 - 12:33 AM Permalink

Awesome work ironikart [:D] Yeah that edge map is a very good plugin it presents work really well i use it on all my renders ....... Do you have MSN messenger ? hehe good to see a multimedia artist going further onto 3D [:)] I rekon dirty up the textures that will make it awesome !!!!

Good work as usual.........[:D]

Submitted by Malus on Fri, 25/07/03 - 4:29 AM Permalink

Very nice Ironkart, a big improvement on your last model. [:)]

As for critiques, I like the head, back and areas of the torso but the boots in the side shot are strange, very blocky and low poly compared to the rest of the mesh, they're meant to look more like stilettoes.

Some seams (head,groin) and texture stretching too (yellow vents? on the boots)which you should be able to fix since the map isn't overly detailed in most areas.
You could cut back in the polys in the lower arms too without too much noticable 'chunk-ification'.
Also can't tell what the hands are like with that image either.

Great stuff man. Keep it up. [:D]

Submitted by JonathanKerr on Fri, 25/07/03 - 8:02 PM Permalink

quote: ...'chunk-ification'.

Good word. I'm gonna steal it.

Submitted by Malus on Fri, 25/07/03 - 8:03 PM Permalink

Its latin for making something seem blocky. [:P]

Submitted by Makk on Tue, 12/08/03 - 4:14 AM Permalink

Good stuff ironikart
I like the colours you have chosen and the skin is nice and simple (and well excuted too)
I like the render too :)