Game On | Designing under pressure and dealing with scope with Morgan Jaffit

Submitted by tsumea on Wed, 02/09/2009 - 1:16pm
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Morgan Jaffit, an experienced game designer and creative director, has lent his extraordinary expertise to a range of titles, working for companies such as Sierra, THQ, Ubisoft, Midway, EA Games and Pandemic Studios. With a view to the 48-hr Game Making Challenge in October, Morgan provides tips on handling the demands of designing under pressure to meet strict deadlines without compromising your creativity and vision.

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