BigWorld Tech

BigWorld GDC 2012: EA Founder Trip Hawkins Interview

BigWorld GDC 2012: EA Founder Trip Hawkins Interview

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Matt's interview with Trip Hawkins, founder of Electronic Arts, 3DO, and Digital Chocolate. Trip shared his opinion on new distribution models, the future of gaming interfaces, and the changes that the publisher/developer relationship has gone through over the past 20 years.

http://www.bigworldtech.com
http://www.aie.edu.au

BigWorld GDC 2012: Ace Team on Growing Indie in Latin America, Zeno Clash, Rock of Ages

gdc_2012_bigworld_interview_ace_team.mp4

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Matt sat down at the BigWorld GDC booth with Andres Bordeu and Carlos Bordeu, co-founders of Ace Team, prominent Chilean developer that came out of the mod community to develop instant classics like Zeno Clash and Rock of Ages. The studio is known for its very unique, out-of-the-box direction in game development, and they took a few minutes to impart upon BigWorld's Indie developer community some of their experience going pro and becoming one of the most respected game development studios in Latin America.

http://www.aceteam.cl/
http://www.bigworldtech.com

BigWorld GDC 2012: World of Tanks Explosive Growth, Victor's Favorite Tank

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Wargaming.net CEO Victor Kislyi talks to Matt about World of Tanks, Wargaming.net's explosive growth, World of Warplanes, his favorite (French) tank, and other topics.

BigWorld Technology is the middleware upon which Wargaming.net is building its 3-part franchise: World of Tanks, World of Warplanes, and World of Battleships.

Visit us at www.bigworldtech.com

Stalker online footage showcases BigWorld Tech

DSO Gaming has confirmed that this cloudy video production is of Stalker Online running on the BigWorld Tech engine. Stalker Online isn't related to the S.T.A.L.K.E.R ip, mind you, and has been worked on by another game developer entirely for quite some time. And while there are plenty of Stalker Online videos available for viewing on places like youtube, this particular new video stands out for its leap in visual aesthetics for the game, despite being filmed off another monitor.

C++/Linux Software Engineer wanted for Bigworld

*** THIS POSITION IS NO LONGER OPEN ***

  • Excellent opportunity for a C++ Engineer
  • Enjoyable friendly small team environment
  • Sydney - Ultimo

The Role:

BigWorld is seeking a C++ Engineer for its award winning BigWorld Technology for use in Massively Multiplayer Online Games.

Your primary responsibility will be to work on our Linux based server backend, a distributed processing software architecture that can handle millions of players in an online world.