Firemint designs and develops award-winning, premium games for handheld and mobile platforms, for the world's leading publishers. We're signing up new projects and moving to a larger studio (17 Dec 2007) with more room, so we're hiring again. We're looking for all experience levels artists and programmers (junior to lead/senior). All positions are full-time, salaried positions based in our studio in Richmond (Melbourne). We can consider overseas applicants for senior positions. We value technical and creative brilliance, and our projects are developed by small, focused, friendly teams.
Mike Fegan hosts a table of local studio managers and owners keen to share their experiences and tips with new and existing development studios, and students interested in the industry.
In this session audience members get to pick the brains of successful CEOs.
Mike Fegan, Transmission Games
Robert Murray, Firemint
Steve Fawkner, Infinite Interactive
This presentation will cover 4 case studies of recent projects, measuring key differences in timelines, production cost and planning.
It will demonstrate how varied mobile production can be with regards to different projects. In summary, mobile production offers options not easily found elsewhere.
Ronald Haupt, Producer, Firemint
From a sales and technical background, I started my gaming industry experience out in Birmingham in the United Kingdom producing PS2, Xbox and PC value priced games. I worked on more than 20 titles ranging from platform-jumpers and open space exploring to car racers and even 3D puzzle games. With a background in the more traditional gamers-games, I found the transition to a more casual audience market a visionary one. Moving to Australia in early November 2005, I joined Firemint in February the following year as Senior Producer and my first assignment was EA's NFL Madden for mobile. Since then Firemint have developed several other titles as well as another installment in the Madden franchise, including the Fast and Furious and other movie tie-ins like Disney/Pixar's Ratatouille.
Based in Richmond, Melbourne, Firemint designs and develops award-winning, premium video game titles for handheld devices including mobile phones and Nintendo DS, for publishers including EA Mobile, THQ Wireless, I-Play and Disney. Firemint employs over 30 people and is now one of the world's largest and most respected independent mobile game developers. Among numerous industry awards, Firemint has won the GDAA Award for “Best Mobile Title” three years running: The Fast and the Furious: Fugitive 3D (2007), EA Sports Madden NFL 07 3D (2006) and Star Trek: The Cold Enemy (2005).
There's certainly a lot of excitement in the mobile phone industry, particularly with Apple and Google making massive inroads there, and it seems mobile gaming is set for even greater things too. It's pleasing to see that Australia is well represented in that market, with developers such as Firemint, Iron Monkey Studios, and Moket leading the field.
The winner of the Project Joystick competition has been announced. Sherele Moody's game idea which involves controlling a dung beetle through waste was chosen as the winning entry that will be developed by Melbourne developers, Firemint. As reported from The Age...
Firemint is looking for an animator to join our art team. You'll be able to animate realistic as well as stylised/cartoon style movement. Our game developers are highly skilled, big picture people, passionate about games and game design. They enjoy variety, creative input and small focused teams. If this sounds like you and you'd like to join an award-winning company to work with an enthusiastic and talented team and really make a difference to the games you work on, then please contact us!
Some of our games currently in development are:
We've hired some great people lately, but we've also signed up some more exciting new work so we're still recruiting! We're looking for all experience levels artists and programmers (junior to lead/senior), and an experienced producer. All positions are full-time, salaried positions based in our studio in Richmond (Melbourne). We can consider overseas applicants for senior positions. We value technical and creative brilliance, and our projects are developed by small, focused, friendly teams. Come join us, and make a difference!
It wasn't too long ago that I wrote in a Sumea news item that Firemint were on a role. With critically acclaimed and well received titles such as Madden NFL 07 and The Fast and the Furious: Fugitive, they've proven themselves quite an exceptional developer of mobile games. They're based in Melbourne, currently working on to their next big title, The World Rally Championship, and they've also recently been announced as the developer taking on the task of turning the winning Project Joystick game idea into reality.
The Project Joystick competition, which you all know is a local competition formed by Telstra Bigpond and the ACMI which will give the winner the opportunity of having their game idea developed into a real game, ends in a few weeks.
Gamearena has just announced that Firemint will be the developer taking on the task in turning the winning idea into a reality. Firemint CEO, Rob Murray, quoted at Gamearena...