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The 48 Hour Game Making Challenge indie league sign up

Submitted by souri on Tue, 16/08/2011 - 7:37pm

Truna has sent the word that registrations are now open for indie league of The 48 Hour Game Making Challenge!

If you're a team of indie developers looking to take part in the challenge and you have some free time between the 30th of September (Friday) to October, the 2nd (Sunday), then come and sign up!

The 48 Hour Game Making Challenge

Submitted by souri on Wed, 13/07/2011 - 2:30pm
Fri, 09/30/2011 to Sun, 10/02/2011

The dates have been set for the 48 hour game making challenge which is now in its fifth year of existence. For those taking part, pencil in your diaries for September 30 to October 2. Team registrations will be opening soon, so keep an eye out at the following locations for the latest news and updates!

Game On: Bringing the lads back

Submitted by souri on Tue, 12/07/2011 - 2:47pm
Wed, 09/07/2011

Free to Public!
All Welcome!

Where: The Glasshouse, QUT Creative Industries Precinct, Kelvin Grove

The first year we ran the fabulous 48 hour game making challenge we had four teams – our winning team that year was SIF90 – they came – they coded – they conquered. Much adored and beloved the SIF90 lads have since gone their own separate directions and we want to bring them back!

Game On: Marketing your game, ninja style

Submitted by souri on Mon, 11/07/2011 - 4:24pm
Wed, 08/03/2011

Free to Public!
All Welcome!

Where: The Glasshouse, QUT Creative Industries Precinct, Kelvin Grove
When: Aug 3rd 6.00 – 7.00 pm

Marketing your game – ninja style

The man behind Halfbrick's world wide hit Fruit Ninja's quirky internet ads comes to Game On to chat about the world of mobile and casual games marketing and his own somewhat unique approaches as well as Halfbrick's rather interesting Friday afternoons...

Game On : In Your Face, Interface

Submitted by tsumea on Fri, 29/04/2011 - 6:53pm
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Panel moderated by Morgan Jaffitt.

Panelists include:
Alistair Doulin from Bane Games
Matt Ditton, ex Pandemic Aus

The game interface - what exactly is it? Is it the user interface (UI)? Is it the control system?

Nintendo's Wii, Microsoft's Kinect and Sony's Move has seen rise to a host of new UI/control. Some forms of game play are dumping the controller and UI altogether in favour of using the real world, and others are playing with augmenting the real and crafting illusion using AR technology.

So, is it all just novelty or is the game the interface (or is the interface the game)?

http://vimeo.com/22496672

Game On | Duncan Curtis on 'The Nuts & Bolts of Going Indie'

Submitted by tsumea on Wed, 25/08/2010 - 12:53pm
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So you have a great team and a good idea? Are you ready to put together a business plan so you can find funding or get the enterprise start up allowance?

Duncan Curtis, Co-Owner and Director of Business Development, 3 blokes studios, takes you through the budgeting, preparation, organization and administration.

Game On | From Concept to Proposal with Morgan Jaffit

Submitted by tsumea on Wed, 14/04/2010 - 1:13pm
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Company: 

Morgan Jaffit, an independent games developer and professional game designer, speaks about the nuts and bolts behind developing a games proposal from a concept.

Congratulations 48hr Game Making Challenge 2009 Winners

Submitted by souri on Mon, 05/10/2009 - 11:28pm

Congratulations to all who entered and endured the 48 hour game making challenge in Brisbane last weekend, it's quite a physical and mental feat you all took! I've been regularly popping in to view the live streams at various hours (particularly Sunday morning at 5am) and was quite impressed to see people still busily working away at their computers. The live stream of the presentation was great also, unfortunately there wasn't any sound so I couldn't hear all the winners and speeches that were had.

48hr Game Making Challenge is on this weekend!

Submitted by souri on Fri, 02/10/2009 - 1:44pm

The 48 hour Game Making Challenge is kicking off in a few hours!!! Truna and her crew are currently setting up the location where teams of game developers (three pro-league and *17* standard teams) will be sitting it out for 48 hours straight to complete a game using the three keywords supplied. Currently, everybody is filling in the building and getting ready for the 4pm start.

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Company: 

Morgan Jaffit, an experienced game designer and creative director, has lent his extraordinary expertise to a range of titles, working for companies such as Sierra, THQ, Ubisoft, Midway, EA Games and Pandemic Studios. With a view to the 48-hr Game Making Challenge in October, Morgan provides tips on handling the demands of designing under pressure to meet strict deadlines without compromising your creativity and vision.

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