When: Tuesday 23 October from 7pm Where: Thousand Pound Bend, 361 Little Lonsdale St, Melbourne What: Automating GCAP
The IGDA Melbourne meet up for October this month won't be your typical IGDAM Tuesday event as the organisers are expecting a mix of interstate and overseas developers with local regulars attending as this event happens straight after the GCAP 2012: Inspire conference wraps up.
The PAX nomads are back and Tom Killen (The Voxel Agents), Ben Kosmina (Green Stripe Snake), Tom Greenaway (Kumobius) and Ben Britten (Tin Man Games) will share there PAX adventures on a Q&A panel session.
IGDA Melbourne is aiming to outdo their past four Christmas gatherings and plans to make this year's end-of-year-event for their local games developer chapter a HUGE one. Their Ninja Clapping themed event signalling off 2011 was an extremely successful campaign on Pozible so it's no surprise that they're going the crowd sourcing route again for this year.
When: Tuesday 11 September 6.30pm (panel at 7pm) Where: The Workers Club, cnr Brunswick and Gertrude Streets, Fitzroy What: The PAX nomads are back and Tom Killen (The Voxel Agents), Ben Kosmina (Brawsome), Tom Greenaway (Kumobius) and Ben Britten (Tin Man Games) will share their PAX adventures on a Q&A panel session.
When: Tuesday 12 June, from 6.30pm – Open Mic starts around 7. Where: 1000 Pound Bend
What: IGDA Melbourne have organised another awesome Open Mic Night where presenters will be showing off what they've been working on. Everyone is also encouraged to bring along their own prototypes and demos for feedback, so pack your laptops and mobile devices and come along!
Playtesting will go throughout the evening, and the microphone will be powered up around 7pm for a variety of talks including from:
When: Tuesday 10 April 6:00pm onwards Where: The Workers Club, cnr Brunswick and Gertrude Streets, Fitzroy What: Networking, drinking, mingling, and GDC talks
IGDA Melbourne are holding a special event in April related to the Games Developer Conference which wrapped up a few weeks ago in San Francisco. These fine folks below are scheduled in to discuss their experience at this year's GDC and what they took away from what sounds like a huge event for games developers the world over.