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La Trobe University

Games Education in South Australia

Submitted by souri on Thu, 01/12/2005 - 12:32pm

Melbourne, Canberra, and Brisbane have some well known places to study game development in Australia, and it looks like South Australia will be on the map soon. The government recognises the growth in the games and film industry, and plans to expand those areas in education with the new Heinz School Branch...Rann and Kamlet said the Australian government would also be working with the university to establish an extension of Carnegie Mellon's Entertainment Technology Center (ETC) next year in Adelaide, where the Master of Entertainment Technology will be offered.

Mon, 02/14/2005

A Games Technology Workshop will be held from Monday the 14th to Friday the 18th of February 2005 in the Games Technology Lab at La Trobe University. The purpose is to build a multiplayer platform game by team development. No background required and you will have development software to use. Enquiries 9479-1374, more details at the following link!

La Trobe Games Technology Research Lab website

Submitted by souri on Thu, 27/05/2004 - 11:11am

Lorien has passed on the news that a new website is up on the game development courses offered at Latrobe University. You can find all the latest news, subjects, staff and research details, along with loads of other things as well. So if you're interested in studying game development in Victoria, be sure to check it out!

Game audio seminar at La Trobe

Submitted by Anonymous on Tue, 25/05/2004 - 10:35pm
Mon, 05/31/2004

Submitted by (Lorien Dunn)

Summer Course in Advanced C++ Programming

Submitted by souri on Tue, 04/11/2003 - 6:19pm

This full fee course covers advanced programming features of the ANSI C++ standard such as throw-catch, operator overloading, advanced streams, function pointers, singletons,?partial class templating, function objects, STL usage, locales, mutable keywords?and wrappers. The course will also emphasize aspects of C++ coding important to the games industry such as profiling code usage, debugging facilities in the IDE, coding efficiency and preventing memory leaks.

The course consists of an intensive sequence of?26 lectures and 20 hands-on laboratory classes over five weeks.