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Animator opening at The Firemonkeys

Submitted by souri on Wed, 17/04/2013 - 6:32pm

Key responsibilities

  • Build exciting animation for a wide variety of characters (while working within the constraints of engine, design, and schedule)

Technical skills and experience

Artists (x4) wanted for The Firemonkeys

Submitted by souri on Wed, 17/04/2013 - 6:27pm

An EA Production Artist designs and builds 3D models per specification; designs and creates 2D texture maps per specification; generates texture mapping coordinates; creates 3D models at various levels of polygon resolutions; optimizes 3D models and 2D textures for game engine efficiency; meets production schedule with on-time delivery and quality; assists technical artists to estimate schedule and troubleshoot problems.

Key responsibilities

Art Director wanted at GiggleUp

Submitted by Anonymous on Thu, 11/04/2013 - 9:07am
Thu, 04/11/2013 to Tue, 04/30/2013

GiggleUp is a creative studio that design digital learning experiences for children. Learning is for life - so it should be fun! Our vision is to create fun apps with high educational value that encourage learning through playing. We hope that through what we do, more children can start this journey with laughter and develop an appetite for learning that they will carry with them for the years to come.

We are looking for a talented art director to take us to the next stage of our exciting growth path.

IGDA Melbourne: Pocket Dogfights and Post 2013 GDC

Submitted by souri on Fri, 05/04/2013 - 1:14pm
Tue, 04/09/2013

IGDA Melbourne are having a double header for the next monthly meet-up on Tuesday, next week.

Just released on iOS and Android is Pocket Dogfights by Melbourne indie games developer, Rob Caporetto.

The development of Pocket Dogfights started in late 2011, from a period when Rob was working on a bunch of small game prototypes in his spare time. Finding this one to be the most fun, he started developing it further during his downtime from a day job.

Luma Pictures - Jr. System Admin

Submitted by Luma Pictures on Wed, 03/04/2013 - 5:26am

Jr. System Admin (Melbourne)

It always starts with great people...

Luma was built by many great people who love this job and get their kicks by trying to be their best. 

That sets the tone for our work (www.lumapictures.com/projects), our culture (www.lumapictures.com/culture

Luma Pictures - Generalist

Submitted by Luma Pictures on Tue, 02/04/2013 - 9:04am

Generalist (Melbourne)

Luma Pictures is an artist centric feature film VFX studio that maintains a unique culture with an amazingly talented staff and are always on the lookout for exceptional people for full time and project positions.

Responsibilities:

Luma Pictures - FX Artist

Submitted by Luma Pictures on Tue, 02/04/2013 - 9:04am

FX TD (Melbourne)

It always starts with great people...

Luma was built by many great people who love this job and get their kicks by trying to be their best. 

That sets the tone for our work (www.lumapictures.com/projects), our culture (www.lumapictures.com/culture

Luma Pictures - Compositor Artist Position

Submitted by Luma Pictures on Tue, 02/04/2013 - 9:01am

Compositing (Melbourne)

It always starts with great people...

Luma was built by many great people who love this job and get their kicks by trying to be their best. 

That sets the tone for our work (www.lumapictures.com/projects), our culture (www.lumapictures.com/culture

Luma Pictures - Animation Artist

Submitted by Luma Pictures on Tue, 02/04/2013 - 8:58am

Animator (Melbourne)

Luma Pictures is an artist centric feature film VFX studio that maintains a unique culture with an amazingly talented staff and are always on the lookout for exceptional people for full time and project positions.

Responsiblities:

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