Melbourne

FX Artist - Luma Pictures - Melbourne

Are you an FX Artist?

You can

- Light and render FX passes for specific shots using developed FX rigs
- Develop rigs/techniques to implement and optimize approved looks
- Produce look tests based on provided reference materials
- Create tools and scripts to facilitate workflow
- Understand one of the following applications: Maya / Houdini / Realflow / Krakatoa / Fume

You have

Animation Artist - Luma Pictures - Melbourne

Are you an Animator?

You can

- Animate the human bipedal figure and other organic forms
- Understand the principles of cinematography including use of lenses, positioning and moving the camera, etc
- Take direction and are willing to address comments and make changes
- Assist production in other parts of the pipeline if needed
- Grasp the principles in motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of 2D & 3D animation

You have

Senior Programmer

Be part of a talented and energetic team that is passionately creating a next generation mobile game for millions of customers worldwide. This role will be responsible for coding across entire segments of the game, from front-end UI and game-play, to back-end engine and server - as well as working closely with artists and designers to turn ideas into reality. No two days will be the same; the role will constantly be changing, solving new challenges and programming tasks through the full lifecycle of the game production.

Roto / Paint Artist - Luma Pictures - Melbourne

Are you a Roto / Paint Artist?

You can

- 2D tracking
- Matte extraction
- Rig removal / paint fixes
- 3D camera projections
- Clean plate creation
- Grain matching
- Spline based roto creation
- Sophisticated shape creation and editing
- Shape animation (by hand and w/ trackers)
- Shape compositing, fill modes, opacity settings
- Compositing roto, plate and color correction nodes to create, render and review color-overlay roto check

You have

Model / Texture Artist - Luma Pictures - Melbourne

Are you a Model / Texture Artist?

You can

- Do polygonal modeling of creatures, props and environments from photo reference
- Optimize UV's for maximum efficiency
- Develop multilayered photo-real textures for use in multi pass rendering
- Understand pipeline based productions and multi-pass rendering methods

You have

- Ability to take direction
- A team player mentality with a ‘get it done’ attitude
- Communication skills
- A keen eye for fine detail, age, and narrative when painting textures
- An eye for realism