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Mind Splat Design

3D Spherical projection mapping test #3

Submitted by tsumea on Fri, 09/12/2011 - 10:30pm
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Bit more form this go around with some added physics fun.

3D Spherical projection mapping test #1

Submitted by tsumea on Fri, 09/12/2011 - 11:53am
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Fist experiment with some 3D spherical projection mapping.
Next set of experiments will show more defined form.

Tune is Marlow - I Can Breathe (Mr. Bill Remix)........http://www.youtube.com/watch?v=2d5ZSM4AwkM

3D Spherical projection mapping test #2

Submitted by tsumea on Thu, 08/12/2011 - 10:20pm
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Fist experiment with some 3D spherical projection mapping.
Next set of experiments will show more defined form.

Tune is Geisha - Cyberoptix........http://www.youtube.com/watch?v=sADYR3Zks5E

Visuals @ Strawberry Fields 2011 #2

Submitted by tsumea on Tue, 29/11/2011 - 3:23pm
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The first public run of my 3D Audio reactive software AR+, running at Strawberry Fields. As you might notice the screen is rather ambiguous and the recording is not amazing .

Visuals @ Strawberry Fields 2011 #1

Submitted by tsumea on Tue, 29/11/2011 - 3:19pm
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The first public run of my 3D Audio reactive software AR+, running at Strawberry Fields. As you might notice the screen is rather ambiguous and the recording is not amazing .

Avoid-A-Ball - iOS/Android - Mind Splat Design

Submitted by tsumea on Tue, 15/11/2011 - 1:23pm
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Game Title: 
Avoid-A-Ball
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Release Date: 
Monday, 14 November 2011

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Mind Splat Design releases "Avoid a Ball" for iOS, Android.

iTunes: http://itunes.apple.com/us/app/avoid-a-ball/id474121412?ls=1&mt=8
Android market: https://market.android.com/details?id=com.mindsplatdesign.avoidaball

Quirky new independent developer Mind Splat Design releases their debut game app, "Avoid a Ball" for iOS and Android.

About 'Avoid a Ball'

Avoid a Ball is an addictive descent into squelchy, spattery chaos. The frenetic pace of this arena-based, single-level high-score game (think Doodle Jump/ Tiny Wings) appeals to the time-poor.
The game's clean, simple design focuses on utilising the touch interface as much as possible. Code, art and design have all been built in the exciting and virtually limitless Unity engine.

Gameplay

The premise is simple: you're a little eyeball trapped in a giant mouth of doom, being incessantly chased by malicious roving enemy balls. Lucky for you, you can avoid them by making well-planned bounces from tooth-to-tooth. To help you outrun certain doom, collect starts and work towards retribution time, where you can rack up some serious points in a moment of invincibility.

As you progress through levels the number of enemy balls increases. Oh, and they get faster...and larger. Keep an eye out for bonus rounds that let you take out some extra-splattery frustration on the enemy balls.

Avoid a Ball's wonky, wobbly soundtrack is courtesy of acclaimed electronic artist Spoonbill.
Gameplay video can be viewed here: http://www.youtube.com/watch?edit=vd&v=_scUtI7cG6w

About Mind Splat Design

Director/creator Brad Hammond has worked in the games industry for 7 years, for companies including EA and Iron Monkey. His titles include: Sims: World adventures, Need for Speed: Undercover and Need for Speed: Shift on iOS.

"My goal is to create games that are designed from the ground up to be, simple, different and to be visually and audibly fun. I will be running a very open development of future games, with all source
code and unity projects to be released to the public a year and a half after the game is launched - with the aims helping out other eager developers and students, in the way others helped me to get to where I am now."

Media contact:
Brad Hammond, Director/Artist/Designer/Programmer, Mind Splat Design

E-mail: mindsplatdesign@gmail.com
Web: mindsplatdesign.com
Facebook: http://www.facebook.com/pages/Mind-Splat-Design/112712512164642

Psy Poi 60

Submitted by tsumea on Sun, 09/10/2011 - 6:06pm
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Kinect Poi Test #1

Submitted by tsumea on Sun, 09/10/2011 - 6:02pm
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This is a quick test for some performance visuals using the Kinect camera. Next step is to get some back ground structure and add some audio responsive visual elements.

private void Initialize()

Submitted by tsumea on Wed, 05/10/2011 - 10:21pm
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Having spent a large part of my life exploring the depths and extensions of modern technology, living with and through it, I have started to feel it's dehumanizing pull. In this piece, cutting edge depth camera technology is employed to capture and interpret the viewers movements. Inviting them into an abstract exploration of an inner space of cold logic, where the mind and technology meld and feed off of one another and waves of glitchy chaos and visceral sonics will bath your mind. When do you stop, so technology can live?

Music kindly provided by: Sk'p (soundcloud.com/skiponline)

100% real time rendered, 100% procedural animation

Check out more of my art at: art.xy01.net

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