Quirky new independent developer Mind Splat Design releases their debut game app, "Avoid a Ball" for iOS and Android.
About 'Avoid a Ball'
Avoid a Ball is an addictive descent into squelchy, spattery chaos. The frenetic pace of this arena-based, single-level high-score game (think Doodle Jump/ Tiny Wings) appeals to the time-poor.
The game's clean, simple design focuses on utilising the touch interface as much as possible. Code, art and design have all been built in the exciting and virtually limitless Unity engine.
The premise is simple: you're a little eyeball trapped in a giant mouth of doom, being incessantly chased by malicious roving enemy balls. Lucky for you, you can avoid them by making well-planned bounces from tooth-to-tooth. To help you outrun certain doom, collect starts and work towards retribution time, where you can rack up some serious points in a moment of invincibility.
As you progress through levels the number of enemy balls increases. Oh, and they get faster...and larger. Keep an eye out for bonus rounds that let you take out some extra-splattery frustration on the enemy balls.
Director/creator Brad Hammond has worked in the games industry for 7 years, for companies including EA and Iron Monkey. His titles include: Sims: World adventures, Need for Speed: Undercover and Need for Speed: Shift on iOS.
"My goal is to create games that are designed from the ground up to be, simple, different and to be visually and audibly fun. I will be running a very open development of future games, with all source
code and unity projects to be released to the public a year and a half after the game is launched - with the aims helping out other eager developers and students, in the way others helped me to get to where I am now."
Brad Hammond, Director/Artist/Designer/Programmer, Mind Splat Design
Having spent a large part of my life exploring the depths and extensions of modern technology, living with and through it, I have started to feel it's dehumanizing pull. In this piece, cutting edge depth camera technology is employed to capture and interpret the viewers movements. Inviting them into an abstract exploration of an inner space of cold logic, where the mind and technology meld and feed off of one another and waves of glitchy chaos and visceral sonics will bath your mind. When do you stop, so technology can live?
Music kindly provided by: Sk'p (soundcloud.com/skiponline)
100% real time rendered, 100% procedural animation