Other
NEIS, Funding applications and a Mole update!
It’s been a while since I’ve written a blog on what I’ve been up to. Mostly because I’ve been quite busy with all sorts of work.
Callout to Victorian based 2D artists.
Hi everyone.
I want to make a call out to find out who’s out there in the local scene. I’m on the lookout to see who’s available for a project I’d like to get started midyear.
Moving Target Games - March Report
Moving Target Games – March
Deadlines, demos and development.
Moving Target Games Team
Andrew Bittman – Project Manager / Designer
Matthew Tuxworth – Game Programmer
Our next game: Power Surge
Hi everyone!
Chris here from Roo Games.
After the release of Mole - Quest for the Terracore gem! We've been hard at work on our next project for the iPhone.
It's Called Power Surge!
Moving Target Games - February Report
Moving Target Games – February
Mole - Now on the App store!
Hi everyone.
After much hard work from the project mole team i'm proud to announce our game is now in the app store! Mole!
My Showreel
My 1st try to create a compositing showreel.
Comments are welcome. Thanks.
Design Documentation for Mole is now public! + My 2009 in retrospect.
Hi everyone.
With Mole just about close to a month until it's iPhone release I wanted to show my thought process in how I went about designing Mole.
My experience at GCAP! - [ And play our Mole CGAP submission.]
First off I’ll disclaim that as far as my experience at GCAP is concerned I was only a exhibitor. I didn’t attend any of the keynotes or talks. I sat in at the Mole table 90% of the time.
My 7 rules of making your first team-based indie game.
[Note: This post is quite long. Just wanted to establish that so no one tells me to shorten it. :D ]
Designerwatts' 7 rules of making your first team-based indie game.
Hi everyone,