Bittman's blog

IGDA Bits & Pieces: Finding Funding

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‘When it’s cold outside, am I hear in vain?’ The first of IGDA Sydney’s new events coined: “Bits & Pieces” took place on a chilly 9th of August 2011 at The Arthouse Hotel’s attic bar to the crowd of approximately 100 local game developers, if the numbers for a floating petition (aimed at keeping the NSW Government’s Digital Media Initiative in place with the change of government) are a good indicator. Despite a chill and the sound of Town Hall jackhammers beyond the door, inside was cozy and warm.

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In BittersBBB Episode 002, we look at Bioware’s Mass Effect 2 to discover how Core game Elements are Introduced at the outset of the game.

BittersBBB is my somewhat new project where I aim to analyse/deconstruct a game along the lines of a specific topic of discussion. As a hopeful game developer/designer, a common theme made in the many "So you want a job as a game developer?" articles that exist is that you obviously need to play games to understand more about them. BittersBBB, as a video series, attempts to highlight a part of a game for you to learn from.

Moving Target Games - March Report

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Moving Target Games – March

Deadlines, demos and development.

Moving Target Games Team

Andrew Bittman – Project Manager / Designer
Matthew Tuxworth – Game Programmer

Moving Target Games - February Report

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Moving Target Games – February

Thursday, 11 August 2011 - 6:09pm

‘When it’s cold outside, am I hear in vain?’ The first of IGDA Sydney’s new events coined: “Bits & Pieces” took place on a chilly 9th of August 2011 at The Arthouse Hotel’s attic bar to the crowd of approximately 100 local game developers, if the numbers for a floating petition (aimed at keeping the NSW Government’s Digital Medi...

Tuesday, 2 August 2011 - 9:28pm

In BittersBBB Episode 002, we look at Bioware’s Mass Effect 2 to discover how Core game Elements are Introduced at the outset of the game.

BittersBBB is my somewhat new project where I aim to analyse/deconstruct a game along the lines of a specific topic of discussion. As a hopeful game developer/designer, a common theme made in the many "So you want a job as a game developer?" art...

Monday, 8 March 2010 - 10:21am

Moving Target Games – March

Deadlines, demos and development.

Moving Target Games Team

Andrew Bittman – Project Manager / Designer
Matthew Tuxworth – Game Programmer
Craig Peebles – Audio Programmer
Roberto Ardila – Programmer
Stein Lagim - Artist
Edwin Vargas Cortés - Artist
William Algar-Chuklin...

Monday, 8 February 2010 - 9:41am

Moving Target Games – February

I think this is our first report since August, and yes, I plan to do these monthly, at least, this time. Probably more when we get the full website up, but moving on to the report:

Moving Target Team

Andrew Bittman – Project Manager / Designer
Matthew Tuxworth – Game Programmer
Craig Peebles – Audio Pro...

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tsumea 2012 - Australian and New Zealand game development.