One day to make the model
an interesting little exercise that i did back in november, was to make a pac man clone.
Have the visuals for the particle system and the collision objects loading and saving in the scene.
just finished the scene database sorted camera query (put in camera, get depth sorted visual objects to render which are inside the camera sphere and fustrum) other fun involved improving the stablity
well, missed a week (was going to do weekly updates of progress) this was due to travel, sickness, and most of the work being non-visual.
this week's update has limited visual improvment, have been playing with emulating barrel distortion in the vertex shader (slight radial scale on vertex)
wow, barely getting 20hours a week to work on this so progress is slowwwww (>_<)
nothing that fancy to show&tell, just openGl rendering in a window, some winGUI debug text on top, some lights, boxes, a display list unit sphere, and a arbitary piece of geometry called out as a plan