davidcoen's blog

Content for softbody character test

One day to make the model

3 days back in Nov08, pac man clone

an interesting little exercise that i did back in november, was to make a pac man clone.

Particle system and collision

Have the visuals for the particle system and the collision objects loading and saving in the scene.

Some more short steps of progress

just finished the scene database sorted camera query (put in camera, get depth sorted visual objects to render which are inside the camera sphere and fustrum) other fun involved improving the stablity

problem with showing the progress with something from the begining, is, well, there is nothing much done yet

well, missed a week (was going to do weekly updates of progress) this was due to travel, sickness, and most of the work being non-visual.

Vertex Shader barrel distortion

this week's update has limited visual improvment, have been playing with emulating barrel distortion in the vertex shader (slight radial scale on vertex)

a tiny bit more progress

wow, barely getting 20hours a week to work on this so progress is slowwwww (>_<)

slow, basic progress

nothing that fancy to show&tell, just openGl rendering in a window, some winGUI debug text on top, some lights, boxes, a display list unit sphere, and a arbitary piece of geometry called out as a plan

Subscribe to this feed: Syndicate content