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designerwatts

TypeTitleAuthorRepliesLast updated
NewsMass lay-offs reported at SEGA Studios Australia souri253 months 2 weeks ago
NewsTower City - Video Log 2 - A Game Pitch designerwatts03 months 4 weeks ago
NewsTeam Tower City - Lead and Enemy/AI Programmer Wanted designerwatts03 months 4 weeks ago
NewsTeam Tower City - Looking for talented Indies! designerwatts03 months 4 weeks ago
NewsExciting Programming Positions at Play-Bit Entertainment designerwatts06 months 3 weeks ago
NewsTHQ Studio Australia and Blue Tongue Entertainment to close this week souri659 months 2 weeks ago
NewsTony Reed on the R&D Tax Credits Bill and what the GDAA have been up to souri1910 months 3 weeks ago
NewsVery Short Term 2D Art Position at PlayBit Entertainment designerwatts111 months 2 weeks ago
NewsHere is the new SEGA Studios Australia corporate logo souri311 months 4 weeks ago
Forum topicAny tips for a wannabe game designer? martythemage71 year 1 week ago
NewsElectronic Arts to acquire Firemint souri121 year 1 week ago
Forum topicWorking and Indie'ing Digitalos341 year 2 weeks ago
NewsAny Australian / New Zealand games studios offer work experience? souri361 year 2 weeks ago
NewsAnonymous Team Bondi tweets causing a stir souri631 year 1 month ago
NewsAustralian Games Industry 2011 head count souri311 year 1 month ago
MediaMini Motor Racing (for iPhone) by The Binary Mill tsumea41 year 2 months ago
NewsThe issue of Triple-A quality games development in Australia souri101 year 3 months ago
NewsAustralian games industry head count souri221 year 3 months ago
NewsIGN feature on entering the local games industry souri201 year 4 months ago
MediaBlood Drive for PS3/360 teaser trailer tsumea101 year 6 months ago
NewsFilm Victoria announces The Games Investment Programme souri101 year 7 months ago
NewsGameplay Programmer (contract) at Redtribe & Play-Bit Entertainment souri11 year 7 months ago
NewsA question on education: IT or Game Course? souri141 year 8 months ago
MediaJolly Rover Trailer tsumea31 year 9 months ago
NewsKrome Studios hit with redundancies souri771 year 9 months ago

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Sunday, 2 May 2010 - 10:38pm

It’s been a while since I’ve written a blog on what I’ve been up to. Mostly because I’ve been quite busy with all sorts of work. Thankfully the outcome of which is that I now have quite a deal of things to write about.
First to talk about are my efforts to materialize an indie game studio and to shape it into being an entity that is considered professional and...

Thursday, 18 March 2010 - 12:17am

Hi everyone.

I want to make a call out to find out who’s out there in the local scene. I’m on the lookout to see who’s available for a project I’d like to get started midyear.

Project codename: Play-bit Heroes!

The proposal:
I’m currently writing an application to Film Victoria for a digital distribution funding due in mid April. The pu...

Friday, 26 February 2010 - 5:23pm

Hi everyone!

Chris here from Roo Games.

After the release of Mole - Quest for the Terracore gem! We've been hard at work on our next project for the iPhone.

It's Called Power Surge!

Power Surge has the player linking neon coloured circuits to create larger circuits and link them to power connectors to bring light to towns and cities!

The game starts off easy enough...

Monday, 1 February 2010 - 10:17pm

Hi everyone.

After much hard work from the project mole team i'm proud to announce our game is now in the app store! Mole!

You play as Mark the mole as you quest to find the fabled Terracore gem!

Gameplay features:

· An easy to play touch based game with no complex and cloggy GUI controllers. Simply touch any location to have Mark dig to it!
· Explore t...

Sunday, 13 December 2009 - 11:08pm

Hi everyone.

With Mole just about close to a month until it's iPhone release I wanted to show my thought process in how I went about designing Mole.

One of the best ways to show you guys is to showcase the design document.

So in the interest in sharing free information within our dev community and perhaps giving you guys something to reference. Here is my design documentation...

Wednesday, 9 December 2009 - 5:44pm

First off I’ll disclaim that as far as my experience at GCAP is concerned I was only a exhibitor. I didn’t attend any of the keynotes or talks. I sat in at the Mole table 90% of the time. The rest was spent talking to people and playing the other indie games.

Play our GCAP submission of Mole!

I...

Wednesday, 11 November 2009 - 4:25pm

[Note: This post is quite long. Just wanted to establish that so no one tells me to shorten it. :D ]

Designerwatts' 7 rules of making your first team-based indie game.

Hi everyone,

I wanted to take the time to write out my experiences and lessons learned with the projects I've been working on for the better part of this year as an aspiring designer and indie developer....

Thursday, 29 October 2009 - 5:08pm

Our submission for GCAPs indie awards.

To be honest I didn't submit Mole in the hopes of winning awards. I'm more so interested in getting the opportunity to showcase the game to developers and publishers in December. At which point Mole will be much more refined in control, graphics and quality then it is now.

Still we're quite happy with this submission. It showcases the core game...

Friday, 9 October 2009 - 2:51pm

Another busy month in the world of freeware game development.

Due to the efforts of some very dedicated and skilled volunteer developers. There have been some noticeable changes to Tower City this month.

Our talented enviornment artist has been hard at work to create a set of environment props that have given the dungeon of tower city a fantastic and colourful appearance.

Ful...

Wednesday, 26 August 2009 - 4:33pm

logo

Team name:
Team Tower City

Project name:
Prototype Project Tower City

header

Brief description & Target aim:
Tower City is a freeware project created for pro...

Pages

tsumea 2012 - Australian and New Zealand game development.