Dominic-1GR

  • Designer's Playbook: Halo CE Anniversary -- Design Analysis

    Friday, 2 December 2011 - 9:54pm

    After a month on hiatus, due to exams, I've created a new episode of Designer's Playbook. In this episode I focus on Halo: CE Anniversary.

    The key topics I look at in this episode are:
    - Joseph Campbell's The Hero's Journey.
    - Its application to the story structure of Halo: CE Anniversary.

    I hope you enjoy the show and feedback is always appreciated. YouTube link:...

  • Designer's Playbook: ilomilo -- Game Design Analysis

    Wednesday, 5 October 2011 - 9:23am

    In this episode of Designer's Playbook I focus on the XBLA game ilomilo.

    The key topics I look at in this episode are:
    - Disproportionate feedback and its use in puzzle games.
    - Building brands with games and the impact of it.
    - The use of repetition to create catchy melodies.

    New episodes on the 1st of each month.

    I hope you enjoy the show and feedback is...

  • Designer's Playbook: Dragon Age 2 (Game Design Analysis)

    Wednesday, 21 September 2011 - 9:55am

    In this episode of Designer's Playbook I focus on Dragon Age 2.

    The key topics I look at in this episode are:
    - Pattern recognition and its impact on user interfaces
    - Mechanical Chaos in combat
    - Habituation and its effect on repeated environments

    If you have any comments or topics you'd like to see me investigate in future episodes please let me know.

    ...
  • Designer's Playbook: L.A. Noire (Game Design Analysis)

    Monday, 5 September 2011 - 4:31pm

    Helping to fill the void and explore the medium.

    Designer's Playbook is a new video series I have been working on in the last few months. The inspiration for the series came from my love of psychology, which I studied for 2 years at QUT prior to my current degree, and the limited amount of game design analysis I could find particularly in video form on YouTube.

    About the series:...

From: Australia
Gender: Male
Occupation: Student