Dominic-1GR's blog

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After a month on hiatus, due to exams, I've created a new episode of Designer's Playbook. In this episode I focus on Halo: CE Anniversary.

The key topics I look at in this episode are:
- Joseph Campbell's The Hero's Journey.
- Its application to the story structure of Halo: CE Anniversary.

I hope you enjoy the show and feedback is always appreciated. YouTube link: http://youtu.be/6PGj8BDwTuE

Designer's Playbook: ilomilo -- Game Design Analysis

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In this episode of Designer's Playbook I focus on the XBLA game ilomilo.

The key topics I look at in this episode are:
- Disproportionate feedback and its use in puzzle games.
- Building brands with games and the impact of it.
- The use of repetition to create catchy melodies.

New episodes on the 1st of each month.

I hope you enjoy the show and feedback is always appreciated. YouTube link: http://youtu.be/r7UlXvB_rFY

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In this episode of Designer's Playbook I focus on Dragon Age 2.

The key topics I look at in this episode are:
- Pattern recognition and its impact on user interfaces
- Mechanical Chaos in combat
- Habituation and its effect on repeated environments

If you have any comments or topics you'd like to see me investigate in future episodes please let me know.

Lastly, I will be releasing a new episode on the 1st of each month as fortnightly releases proved to be a little too ambitious with my study load.

Designer's Playbook: L.A. Noire (Game Design Analysis)

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Helping to fill the void and explore the medium.

Designer's Playbook is a new video series I have been working on in the last few months. The inspiration for the series came from my love of psychology, which I studied for 2 years at QUT prior to my current degree, and the limited amount of game design analysis I could find particularly in video form on YouTube.

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tsumea 2012 - Australian and New Zealand game development.