Dominic-1GR's blog
After a month on hiatus, due to exams, I've created a new episode of Designer's Playbook. In this episode I focus on Halo: CE Anniversary.
The key topics I look at in this episode are:
- Joseph Campbell's The Hero's Journey.
- Its application to the story structure of Halo: CE Anniversary.
I hope you enjoy the show and feedback is always appreciated. YouTube link: http://youtu.be/6PGj8BDwTuE
In this episode of Designer's Playbook I focus on the XBLA game ilomilo.
The key topics I look at in this episode are:
- Disproportionate feedback and its use in puzzle games.
- Building brands with games and the impact of it.
- The use of repetition to create catchy melodies.
New episodes on the 1st of each month.
I hope you enjoy the show and feedback is always appreciated. YouTube link: http://youtu.be/r7UlXvB_rFY
In this episode of Designer's Playbook I focus on Dragon Age 2.
The key topics I look at in this episode are:
- Pattern recognition and its impact on user interfaces
- Mechanical Chaos in combat
- Habituation and its effect on repeated environments
If you have any comments or topics you'd like to see me investigate in future episodes please let me know.
Lastly, I will be releasing a new episode on the 1st of each month as fortnightly releases proved to be a little too ambitious with my study load.
Helping to fill the void and explore the medium.
Designer's Playbook is a new video series I have been working on in the last few months. The inspiration for the series came from my love of psychology, which I studied for 2 years at QUT prior to my current degree, and the limited amount of game design analysis I could find particularly in video form on YouTube.
tsumea 2012 - Australian and New Zealand game development.