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  • Design, concept and models done for a Unity based fighting game. 

    Hard surface designs in Maya, anatomy and female suit done with ZBrush. Bot concept textured with Substance Painter.

    Approximate Project Time -
    Robot -…

  • An anatomically correct game ready skeleton. This was a lot of fun, The spine and wrist areas provided a great challenge.

    Sculpted with ZBrush and textured with Substance Painter.

    Approximate Project time - 1-2 Weeks.

  • A Fantasy VR environment created in the Unreal Engine for a PAX 2016 showcase. Designed with modular pieces then kit-bashed in the Unreal Engine to produce the final product. 

    Hard surface modelling done with Maya, high poly…

  • Batman Bust Sculpt

    A one off  Zbrush Sculpt commissioned to be designed for 3D printing. Particularly enjoyed working from the batman animated designs of Thomas Wayne by Dave Johnson. 

    Approximate Project time - 2…