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Snacuum

TypeTitleAuthorRepliesLast updated
Forum topicZBrush vs Mudbox faultymoose101 year 5 months ago
NewsChallenging times for employment in local games industry souri791 year 10 months ago
NewsTransmission Games goes into receivership, sheds staff souri651 year 10 months ago
NewsFuzzyeyes Studios release statement on studio lay-offs souri401 year 10 months ago
NewsAre local game developers passionate about their work? souri691 year 11 months ago
Forum topicGame music MXH22 years 2 weeks ago
Forum topicCombat Systems Thirdegree22 years 3 weeks ago
Journal entry Tsumea Modeller Challenge 10 - Anasasis anasasis22 years 3 weeks ago
Forum topictsumea modeller challenge 11 ????? Kookiemunster32 years 2 months ago
NewsL.A Noire magazine cover souri262 years 3 months ago
NewsGame Designer for Firemint souri152 years 5 months ago
NewsInfinite Interactive cuts staff souri742 years 5 months ago
NewsFiremint sponsoring tickets to GCAP!!! souri32 years 5 months ago
Forum topicVolunteer Work?? Chobi7792 years 5 months ago
NewsEA layoffs signal a change for the games industry? souri302 years 6 months ago
NewsAIE Sydney presents Video Games Trivia night souri62 years 6 months ago
Journal entryTsumea Modeler Challenge #10 Part 2 Snacuum02 years 8 months ago
Journal entryTsumea Modeler Challenge #10 Part 1 Snacuum02 years 8 months ago
Journal entryTsumea Modeller Challlenge 10 - EvilSmiles evilsmiles42 years 9 months ago
Forum topictsumea modeller challenge #10 official thread ScottS1002 years 9 months ago
Forum topicTsumea Modeller Challenge #10: "The Patient" - Snacuum Snacuum332 years 9 months ago
Forum topic Tsumea Modeller Challange #10 - Paternoster paternoster252 years 9 months ago
Forum topicSumea Modeller Challenge #10 _CAD_ _CAD_422 years 9 months ago
Forum topictsumea modeller challenge 10 - Igor2007 Igor2008222 years 9 months ago
Forum topicSumea modelling challenge #10 - Jiksen Jiksen62 years 9 months ago
Saturday, 19 September 2009 - 11:22pm

This is the Normal map applied to the base mesh for The Patient, the supervillain that is the topic for modeler challenge 10. I know the challenge is over, but I want to finish this.

Sunday, 31 May 2009 - 8:27pm

This contraption is the reason for my username and is my pride and joy of the years I spent studying at A.I.E. My role in the creation of a working game level for our last assignment was to make this device, pivotal to both the story and gameplay of our level.

This vacuum/hovercraft/animal catcher was made to collect cute animals and deposit them at the factories of a giant totalitarian...

Sunday, 31 May 2009 - 7:32pm

Part 2 of my old folio.

The creature is part of a low-poly set that each team member had to create a variant of the species. It had an approx 3000 tri limit, 2 x 256x256 diffuse maps. It is fully rigged and was part of learning to create a rig that does not conform to the human shape.

The canyon is part of a team assignment to create a low-poly race track environment in a uniform st...

Sunday, 31 May 2009 - 7:02pm

These are the still images of the work I completed at the A.I.E. Altogether it made my folio by graduation in 2006.

The first is a low-poly environment. The task was to create a haunted house structure and surrounds within a specifications of approx 3000 tris, only diffuse maps with maximum texture reach of 256px. Unfortunately that render is all I have left of the early project

The...

Tuesday, 2 September 2008 - 7:18pm

This is my original idea for modeller challenge no. 10 He is a Super-villain who is infested with disease and has still not been overcome by death. Living in such a horrid state he has come to resent the world and has grown to believe that he is living well and those who are healthy are the ones that carry the "one true disease." He struggles against the super-hero as he attempts to "cure" them...

tsumea 2012 - Australian and New Zealand game development.