Stephan Schutze
From Tsumea
I have worked for many years in a variety of audio related roles for many different projects and groups. Sound recording, Foley, sound design and implementation as well as composing producing and editing music are all regular aspects of my professional life.
If you have a project that requires audio production on either a large or small scale please contact me to discuss your requirements. Take a look at the library, I stand by the quality of my work and my passion for what I do.
[edit] History
For over ten years I have produced music and sound effects for a variety of projects. Most of this time has been spent working in the games industry where I have produced the audio for games on nearly every available platform across a wide range of genres. I have produced musical scores ranging from a solo musician up to full orchestra.
A background of professional playing and extensive academic studies has helped me develop a mature approach to writing and producing musical works. I spent five years in The Australian Army Band Melbourne as a horn player, and this combined with musical studies at both The Victorian College of the Arts and Latrobe University provided a strong foundation for being a composer. I have written various published arcticles including a paper in Organized Sound, a Cambridge University music journal and Game programing Gems 7 a leading game industry publication. I have also presented lectures and talks for The Australian Film Television and Radio School, Melbourne University, The Digital Media Fund, The Australian Game Developers Conference, Freeplay and Game Connect Asia Pacific.